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rejigger wand skill caps based on my own opinion of where they should…
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… be :)

This is partly just a matter of taste, but also a matter of
reducing what feels like a "skill tax" on some roles that already
have a lot of places to invest their skill points.

I would bump wizard down one notch, but people would be angry and
wands + wizards is inarguable flavor wise.
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yrmvgh committed Nov 14, 2017
1 parent dcfc13b commit 32ab498
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions libnethack/src/u_init.c
Original file line number Diff line number Diff line change
Expand Up @@ -377,7 +377,7 @@ static const struct def_skill Skill_K[] = {
{P_RIDING, P_EXPERT},
{P_TWO_WEAPON_COMBAT, P_SKILLED},
{P_BARE_HANDED_COMBAT, P_EXPERT},
{P_WANDS, P_SKILLED},
{P_WANDS, P_BASIC},
{P_NONE, 0}
};

Expand All @@ -390,7 +390,7 @@ static const struct def_skill Skill_Mon[] = {
{P_CLERIC_SPELL, P_SKILLED}, {P_ESCAPE_SPELL, P_BASIC},
{P_MATTER_SPELL, P_BASIC},
{P_MARTIAL_ARTS, P_GRAND_MASTER},
{P_WANDS, P_EXPERT},
{P_WANDS, P_SKILLED},
{P_NONE, 0}
};

Expand All @@ -407,7 +407,7 @@ static const struct def_skill Skill_P[] = {
{P_HEALING_SPELL, P_EXPERT}, {P_DIVINATION_SPELL, P_EXPERT},
{P_CLERIC_SPELL, P_EXPERT},
{P_BARE_HANDED_COMBAT, P_BASIC},
{P_WANDS, P_EXPERT},
{P_WANDS, P_SKILLED},
{P_NONE, 0}
};

Expand All @@ -426,7 +426,7 @@ static const struct def_skill Skill_R[] = {
{P_RIDING, P_BASIC},
{P_TWO_WEAPON_COMBAT, P_EXPERT},
{P_BARE_HANDED_COMBAT, P_EXPERT},
{P_WANDS, P_SKILLED},
{P_WANDS, P_EXPERT},
{P_NONE, 0}
};

Expand Down Expand Up @@ -463,7 +463,7 @@ static const struct def_skill Skill_S[] = {
{P_RIDING, P_SKILLED},
{P_TWO_WEAPON_COMBAT, P_EXPERT},
{P_MARTIAL_ARTS, P_MASTER},
{P_WANDS, P_SKILLED},
{P_WANDS, P_BASIC},
{P_NONE, 0}
};

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