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Code that generated my osu! storyboard demo. https://youtu.be/bOGJWGJOMOk
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assets add assets Aug 26, 2018
bin/Debug remove projection pOOP Aug 26, 2018
.gitattributes leave crlf alone May 5, 2018
.gitignore
commands.cs reduce size a bit by using MX and MY Aug 25, 2018
cube.cs remove projection pOOP Aug 26, 2018
equation.cs remove equation pOOP Aug 26, 2018
fft.cs checkerboard scene draft Aug 20, 2018
font.cs slightly optimize font point calculations Aug 1, 2018
form.Designer.cs add variable making stuff Aug 25, 2018
form.cs add how many bytes the scale/fade easing saves to the ouput Sep 9, 2018
math.cs add text to last torus scene Aug 25, 2018
objloader.cs heart Aug 15, 2018
odot.cs
odottedrect.cs remove projection pOOP Aug 26, 2018
oline.cs remove 1x1 sprite Aug 26, 2018
orect.cs remove projection pOOP Aug 26, 2018
otri.cs fix not drawing triangle if only anchor is offscreen Aug 20, 2018
pcube.cs easier constructor calls for cube and pcube May 28, 2018
pixelscreen.cs add text to last torus scene Aug 25, 2018
projection.cs remove projection pOOP Aug 26, 2018
readme.txt add link to blogpost in readme Sep 18, 2018
rect.cs remove projection pOOP Aug 26, 2018
sprite.cs add how many bytes the scale/fade easing saves to the ouput Sep 9, 2018
structs.cs minor cleanup Aug 5, 2018
tri.cs remove projection pOOP Aug 26, 2018
types.cs horrible torusfield movement Aug 19, 2018
variablething.cs adjust framedeltas for prod Aug 26, 2018
writer.cs option to add comments to osb Aug 5, 2018
z.cs move back just before tunnel fades Aug 12, 2018
z0010spect.cs give each scene its own fps Aug 5, 2018
z0020spect.cs
z002Aspect.cs fix spectrum drawing order stuffs Aug 12, 2018
z002Bspect.cs fix spectrum drawing order stuffs Aug 12, 2018
z002Cspect.cs fix spectrum drawing order stuffs Aug 12, 2018
zcheckerboard.cs change checkerboard col to white Aug 22, 2018
zdebugdot.cs give each scene its own fps Aug 5, 2018
zdebugdot2.cs more debugdots Aug 10, 2018
zgreet.cs remove equation pOOP Aug 26, 2018
zheart.cs remove projection pOOP Aug 26, 2018
zlc.cs adjust text rotation Aug 24, 2018
zltext.cs add some rotations to text scene Aug 23, 2018
zrub.cs adjust framedeltas for prod Aug 26, 2018
zsc.cs some wave movement stuffs Aug 12, 2018
zstarfield.cs compress move commands even more Sep 2, 2018
zstart.cs remove projection pOOP Aug 26, 2018
zstartcube.cs adjust framedeltas for prod Aug 26, 2018
ztestcube2.cs give each scene its own fps Aug 5, 2018
ztestcube3.cs remove projection pOOP Aug 26, 2018
ztestcube4.cs remove projection pOOP Aug 26, 2018
ztestcube5.cs wireframe cube test Aug 14, 2018
ztestfont.cs remove projection pOOP Aug 26, 2018
ztestfont2.cs save mouse position as vec2 Aug 12, 2018
ztor.cs compress some color commands even more Sep 2, 2018
ztorfield.cs adjust framedeltas for prod Aug 26, 2018
ztunnel.cs compress move commands even more Sep 2, 2018
zwaves.cs compress move commands even more Sep 2, 2018

readme.txt

Code that generated my osu! storyboard demo.

osu!web: https://old.ppy.sh/b/1756941?m=0 - youtube video: https://youtu.be/bOGJWGJOMOk - youtube video of highfps version: https://youtu.be/cPrhws8hevk - blogpost: https://robin.basdon.net/blog-000-making-of-my-osu-storyboard-demo.html

As this is a demo, the code was not exactly written to be nice or readable.  No effort was made into writing 'good' code as this is not meant to be modified or used after it's done.  Some parts can be reused though.

Check the releases page to find pre generated storyboards.
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