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collection.js
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collection.js
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// The C.Collection base object
// inehrited by C.ListCollection and C.TodoCollection
C.Collection = (function (raf) {
var dragElasticity = .45,
friction = .95,
speedMultiplier = 16,
maxSpeed = 35,
diff = 0.5, // the min distance from target an animation loop chain should reach before ending
sortMoveSpeed = 4.5;
var beforeEditPosition = 0; // used to record position before edit focus
return {
init: function (data) {
this.y = 0;
this.upperBound = 0;
this.initiated = false;
// the data object points directly to the data inside the DB module.
this.data = data || C.db.data;
this.items = [];
this.render();
this.initDummyItems();
this.populateItems();
this.resetDragStates();
},
resetDragStates: function () {
this.pullingDown = false;
this.pastPullDownThreshold = false;
this.longPullingDown = false;
this.longPullingUp = false;
this.pastLongPullDownThreshold = false;
this.pastLongPullUpThreshold = false;
},
initDummyItems: function () {
// top dummy item
this.topDummy = this.el.find('.dummy-item.top');
this.topDummySlider = this.topDummy.find('.slider');
this.topDummyText = this.topDummy.find('.title');
this.topDummySliderStyle = this.topDummySlider[0].style;
},
populateItems: function () {
var items = this.data.items,
i = items.length,
li;
this.count = 0; // number of items (for C.TodoCollection this only counts items not done yet)
this.hash = {}; // hash for getting items based on ID
this.newIdFrom = i; // newly created item ID start from this
while (i--) {
this.addItem(items[i]);
}
this.hasDoneItems = this.items.length > this.count;
this.updateBounds();
},
addItem: function (data) {
var newItem = new this.itemType(data);
newItem.collection = this;
newItem.updatePosition();
newItem.el
.data('id', this.newIdFrom)
.appendTo(this.el);
this.items.push(newItem);
this.hash[this.newIdFrom] = newItem;
this.newIdFrom++;
if (!newItem.data.done) this.count++;
return newItem;
},
getItemById: function (id) {
return this.hash[id];
},
getItemByOrder: function (order) {
var i = this.items.length,
item;
while (i--) {
item = this.items[i];
if (item.data.order === order) {
return item;
}
}
},
getItemsBetween: function (origin, target) {
var i = this.items.length,
item,
order,
result = [];
while (i--) {
item = this.items[i];
order = item.data.order;
if ((order > origin && order <= target) || (order < origin && order >= target)) {
result.push(item);
}
}
return result;
},
updateColor: function () {
var i = this.items.length;
while (i--) {
this.items[i].updateColor();
}
},
updatePosition: function () {
var i = this.items.length;
while (i--) {
this.items[i].updatePosition();
}
},
moveY: function (y) {
this.y = y;
this.style[C.client.transformProperty] = 'translate3d(0px,' + y + 'px, 0px)';
},
collapseAt: function (at, target) {
var items = this.items,
i = items.length,
item,
delIndex;
while (i--) {
item = items[i];
if (item === target) {
if (target.deleted) delIndex = i; // found item to be deleted
} else if (item.data.order > at && (!item.data.done || target.deleted)) {
item.data.order--;
item.updateColor();
item.updatePosition();
} else {
item.updateColor();
}
}
if (delIndex || delIndex === 0) { // if this item is deleted
// remove its view object
items.splice(delIndex, 1);
this.updateBounds();
// update count
if (!target.data.done) {
this.count--;
if (this.updateCount) {
this.updateCount();
}
}
//update db data
C.db.deleteItem(target.data, this.data);
C.db.save();
}
},
updateBounds: function (noMove) {
this.height = this.items.length * C.ITEM_HEIGHT;
this.upperBound = Math.min(0, C.client.height - (this.height + C.ITEM_HEIGHT));
// move into bound when items are deleted
if (this.y < this.upperBound && !noMove) {
this.moveY(this.upperBound);
}
},
onDragStart: function () {
this.el.addClass('drag');
},
onDragMove: function (dy) {
if (this.y + dy < this.upperBound || this.y + dy > 0) {
dy *= dragElasticity;
}
this.moveY(this.y + dy);
// pulling down, animate pull to create dummy item
if (this.y > 0) {
if (!this.pullingDown) {
this.pullingDown = true;
this.topDummy.show();
}
if (this.y <= C.ITEM_HEIGHT) {
if (this.pastPullDownThreshold) {
this.pastPullDownThreshold = false;
this.topDummyText.text('Pull to Create ' + this.itemTypeText);
}
var pct = this.y / C.ITEM_HEIGHT;
var r = Math.max(0, (1 - pct) * 90);
this.topDummySliderStyle[C.client.transformProperty] = 'rotateX(' + r + 'deg)';
this.topDummySliderStyle.opacity = pct / 2 + .5;
} else {
if (!this.pastPullDownThreshold) {
this.pastPullDownThreshold = true;
this.topDummySliderStyle[C.client.transformProperty] = 'none';
this.topDummySliderStyle.opacity = 1;
this.topDummyText.text('Release to Create ' + this.itemTypeText);
}
}
} else {
if (this.pullingDown) {
this.pullingDown = false;
this.topDummy.hide();
}
}
},
// the default on drag end
// bounce the thing back into bounds
// only gets called when no action is triggered
onDragEnd: function (speed) {
var col = this;
speed = Math.max(-maxSpeed, Math.min(maxSpeed, speed * speedMultiplier));
col.inMomentum = true;
loop();
function loop () {
if (C.touch.isDown) {
endLoop();
return;
}
if (col.y < col.upperBound - diff) { // dragged over bottom
col.y += (col.upperBound - col.y) / 5; // apply elastic bounce back
speed *= .85; // apply additional friction
if (col.y < col.upperBound - diff) {
raf(loop);
render();
} else {
col.moveY(col.upperBound);
endLoop();
}
} else if (col.y > diff) { // dragged over top
col.y *= .8;
speed *= .85;
if (col.y > diff) {
raf(loop);
render();
} else {
col.moveY(0);
endLoop();
}
} else if (Math.abs(speed) > 0.1) { // normal moving
raf(loop);
render();
} else { // natural stop due to friction
endLoop();
}
}
function endLoop () {
col.el.removeClass('drag');
col.inMomentum = false;
col.topDummy.hide();
if (col.bottomSwitch) col.bottomSwitch.hide();
}
function render () {
col.moveY(col.y + speed);
speed *= friction;
if (col.y >= 0) {
var pct = col.y / C.ITEM_HEIGHT;
var r = Math.max(0, (1 - pct) * 90);
col.topDummySliderStyle[C.client.transformProperty] = 'rotateX(' + r + 'deg)';
col.topDummySliderStyle.opacity = pct / 2 + .5;
}
}
},
onTap: function () {
// create new item at bottom
if (this.hasDoneItems) {
// the animation would be a middle fold
this.createItemInBetween();
} else {
this.createItemAtBottom();
}
},
// need better doc here, target is an Item
sortMove: function (dir, target) {
var col = this,
dy = dir * sortMoveSpeed;
col.sortMoving = true;
col.el.addClass('drag');
loop();
function loop () {
if (!col.sortMoving) {
col.el.removeClass('drag');
return;
}
raf(loop);
var cty = Math.max(col.upperBound, Math.min(0, col.y + dy));
target.moveY(target.y - (cty - col.y));
target.checkSwap();
col.moveY(cty);
}
},
onEditStart: function (at, noRemember) {
beforeEditPosition = noRemember ? 0 : this.y;
// Reason for using a setTimeout here: (or at least what I think is the case)
// It seems in iOS browsers when you trigger the keyboard for the first time,
// there's some heavy initialization work going on. This function is called
// from the function that was initially triggered by the input focus event,
// so the css transitions triggered here will be blocked. I'm avoiding that
// by putting the class changes into a new call stack.
var t = this;
setTimeout(function () {
// If on desktop, move currently focused item to top.
// mobile devices will do auto page re-positioning on focus
// and since behavior across different devices will vary,
// better leave it alone here.
if (!C.client.isTouch) {
t.moveY(-at * C.ITEM_HEIGHT);
}
if (noRemember) {
t.el
.removeClass('drag')
.addClass('ease-out');
t.moveY(0);
t.onTransitionEnd(function () {
t.el.removeClass('ease-out');
});
}
t.el.addClass('shade');
}, 0);
},
onEditDone: function (callback) {
if (!C.client.isTouch) {
this.moveY(beforeEditPosition);
}
this.el.removeClass('shade');
if (this.items.length === 1) {
callback();
} else {
// passing in {noStrict: true}
// must avoid (e.target === this) checking here because
// triggered transition doesn't happen on itself
this.onTransitionEnd(callback, true);
}
},
onPinchOutStart: function () {
console.log('pinchOut start');
},
onPinchOutMove: function (i, touch) {
},
onPinchOutCancel: function () {
console.log('pinchOut cancel');
},
onPinchOutEnd: function () {
console.log('pinchOut end');
},
createItemAtTop: function () {
// hide and reset dummy item
this.topDummy.hide();
this.topDummyText.text('Pull to Create ' + this.itemTypeText);
// move the whole thing up one row
this.moveY(this.y - C.ITEM_HEIGHT);
// move all items down one row
this.el.addClass('instant');
var i = this.items.length,
item;
while (i--) {
item = this.items[i];
item.data.order++;
item.moveY(item.y + C.ITEM_HEIGHT);
}
var col = this;
setTimeout(function () {
col.el.removeClass('instant');
}, 0);
var newData = {
title: '',
order: 0
};
// add the data to db
C.db.addItem(newData, this.data);
// create the item. It needs to be created from the same data object for binding
var newItem = this.addItem(newData);
this.updateColor();
this.updateBounds();
// passing in noRemember: true. do not remember starting position
newItem.onEditStart(true);
},
createItemAtBottom: function () {
var newData = {
title: '',
order: this.count
};
C.db.addItem(newData, this.data);
var newItem = this.addItem(newData);
this.updateColor();
this.updateBounds();
newItem.el.addClass('dummy-item bottom');
// Focus in advance to get around an iOS caveat:
// iOS only allows field focus to be triggered within a call stack
// that's directly initiated by user input.
newItem.el.find('.field').show().focus();
// Also, an interesting discovery here:
// If a field has transform: rotateX(90deg) when it's focused on,
// the iOS keyboard will be triggered but no page re-positioning happens.
// So here I have to set the new item's slider transform to be rotateX(-91deg)
// to properly trigger the page re-positioning.
setTimeout(function () {
newItem.el.find('.slider')[0].style[C.client.transformProperty] = 'rotateX(0deg)';
newItem.onTransitionEnd(function () {
newItem.el.removeClass('dummy-item bottom');
newItem.onEditStart();
}, true);
}, 0);
},
createItemInBetween: function () {
},
// listen for webkitTransitionEnd
onTransitionEnd: function (callback, noStrict) {
var t = this;
t.el.on(C.client.transitionEndEvent, function (e) {
if (e.target !== this && !noStrict) return;
t.el.off(C.client.transitionEndEvent);
callback();
});
}
};
}(C.raf));