A simple real-time renderer
- Deffered Rendering
- SSAO,SSDO
- TAA
- CSM
- PhotonMapping
- Trick Area Light
- SSR
- IBL
- Change additional libs & additional includes path in your project setting
- Make sure you have Microsoft Visual C++2013 & 2015 Redistributable(x64)
- Your GPU must support OpenGL4.6