A node shader editor with primary focus on the built-in pipeline and VRChat. Early in development, but fully functional.
Install with VCC or add the git url.
- Unlit
- Lit (Flat and PBR)
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Easily customizable custom function nodes
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Highest quality node previews - Previews rendered directly into the rect of the shader node. 3D previews are spheres rendered on a quad with all mesh data created in the fragment shader for highest quality.
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Great performance - You can disable previews by default to achieve the maximum performance for large graphs.
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Maximized workspace area with a simple design - The graph view takes up the entire editor window, while only selecting nodes enables an element for additional settings.
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Register/Fetch variable nodes - Wirelessly connect nodes without cluttering the graph view.
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Custom material inspector - Handles some basic things like setting up transparency modes, drawing vector fields correctly, foldouts etc.
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Node hotkeys
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Varyings packing - All varyings are packed when possible. For example using uv1 and uv0 nodes will only create one float4 varying and pack them in xy and zw components.
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Grabpass - Created when using the screen color node.
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Outline - Duplicates the first pass of the target and inverts cull, you can use the outline pass branch node to adjust the outline.
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Geometric Specular Anti-Aliasing
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Bakery Mono SH
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Lightmapped Specular
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Bicubic Lightmap
Unity_Ij6cdROZ4c.mp4
- Might lack some basic nodes
- Lacks validation (Same nodes shouldn't be allowed to connect to both shader stages, etc.)
- Undo not fully implemented
- Default textures sometimes dont apply in the preview
- Not all inputs available in all transform spaces
- It doesn't really have a good name
- Custom varyings
- Custom function parser is not very advanced
- Changing inputs or outputs on custom function nodes can leave some edges disconnected
- Sharing sampler states between textures will result in failed to compile previews
- Previews can lead to high CPU usage if the interaction mode is set to default. Set
Preferences -> General -> Interaction Mode
to monitor refresh rate or custom