Skip to content
View zCubed3's full-sized avatar
Block or Report

Block or report zCubed3

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
zCubed3/README.md

Hi, I'm Liam Reese (aka zCubed3) 👋

ko-fi

Projects

  • project-archive - An archive of all my previously public projects
  • GPU-Grass - A stylized grass system for Unity, not used in but developed for, Strayed VR by Crustacean Interactive
  • schism - A research project to create a basic bytecode assembler and interpreter that functions similar to GPU hardware
  • rt-everywhere - A toy raytracer written in C99, ported to some normal platforms and some odd ones!
  • zealot-q2 - A fork of id Software's original Quake II source release, partially rewritten in C++, with some modern features added in
  • asset-migrator - A basic utility written in Rust to more easily port mods between unrelated, decompiled unity projects

Pinned Loading

  1. GPU-Grass GPU-Grass Public archive

    Public source code release of a grass system commissioned by Torched Games for Strayed VR

    C#

  2. zealot-q2 zealot-q2 Public

    A small side project of modifying and modernizing Quake 2 for learning purposes

    C++

  3. project-archive project-archive Public

    An archive of my various projects. History is squashed to wipe any personal info

    C 1

  4. rt-everywhere rt-everywhere Public

    A toy raytracer written in C99. Ported to various platforms, both normal and odd

    C

  5. asset_migrator asset_migrator Public

    A tool to assist in the process of porting Unity scenes and prefabs from one project to another!

    Rust 3 1

  6. Tritium Tritium Public

    Some sort of space game idea

    C#