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Open source game engine for lush 2D. Inspired by Aquaria, FlashPunk and Unity.
C Objective-C C++ Other
Latest commit a4558b5 roflha Merge pull request #107 from etinquis/pulreq-libfix …
recompiled ogg/vorbis libs
_ _ | | (_) ____ ___ ____ ___ ____| | ____ ____ ____ ____ _ ____ ____ | \ / _ \| _ \ / _ \ / ___) |/ _ ) / _ ) _ \ / _ | | _ \ / _ ) | | | | |_| | | | | |_| ( (___| ( (/ / ( (/ /| | | ( ( | | | | | ( (/ / |_|_|_|\___/|_| |_|\___/ \____)_|\____) \____)_| |_|\_|| |_|_| |_|\____) (_____| MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. == Branches == "development" - the latest code "master" - the last 'stable' code i.e. If you want to check out the latest, grab "development." == Building == To build Monocle, use one of the included project files. If there is no project file for your platform, generate one automatically using Premake4. See: http://industriousone.com/premake Run: premake4.exe --help to see all options. Windows: Generate Windows project files with Premake4. To do this, you must download premake4.exe. Place it in your root Monocle-Engine directory. Then run it with commands through the Windows commandline. (cmd.exe) e.g. To generate project files for vs2010, including tests run: premake4.exe --testapp=all vs2010 in the Monocle-Engine root directory. The project files will show up in Build/gen-vs2010-All and Build/gen-vs2010-Monocle To run tests on Windows, make sure the project's working directory is set to: $(SolutionDir)..\..\..\Build\bin\ Mac OSX: You can use the XCode project file included. Make sure you're using XCode version 4 and that you have the shared Scheme selected. Linux: Generate makefiles with Premake4. They will show up in Build/gen-* Tests: Change premake4 commandline to build a project file with tests included. == Test Controls == Updated test controls coming soon...