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First commit: gulp scripts, VS2013 project, basic placeholders
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zeh committed Apr 18, 2015
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3 changes: 3 additions & 0 deletions .gitignore
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.tscache
node_modules
tscommand*.txt
21 changes: 21 additions & 0 deletions LICENSE.md
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The MIT License (MIT)

Copyright (c) [year] [fullname]

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
5 changes: 5 additions & 0 deletions README.md
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# KeyActionBinder

KeyActionBinder tries to provide universal game input control for both keyboard and game controllers in JavaScript, independent of the game engine used, the browser, or the hardware platform it is running in.

Under construction.
83 changes: 83 additions & 0 deletions build/key-action-binder.js

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1 change: 1 addition & 0 deletions build/key-action-binder.min.js

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77 changes: 77 additions & 0 deletions examples/test/index.html
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title></title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">

<!-- Own styles -->
<style type="text/css">
body, document {
padding: 0;
margin: 0;
font-family: "Helvetica Neue", Helvetica, "Segoe UI", Arial, freesans, sans-serif;
font-size: 16px;
overflow: hidden;
}
#videoContainer {
position: absolute;
width: 100%;
height: 100%;
}
</style>

<!-- Key-Action-Binder library -->
<script src="../build/key-action-binder.js"></script>

<script>
/**
* Gets a query string parameter, to make it more dynamic
**/
window.getQueryParameter = function(__name) {
__name = __name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]");
var regexS = "[\\?&]" + __name + "=([^&#]*)";
var regex = new RegExp(regexS);
var results = regex.exec(window.location.search);
return results == null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
};

/**
* Initialize everything
**/
window.init = function(e) {
console.log("OK");

// Create instance
binder = new KeyActionBinder();

// Setup as many action bindings as you want
binder.addKeyboardActionBinding("move-left", Keyboard.LEFT);
binder.addKeyboardActionBinding("move-right", Keyboard.RIGHT);
binder.addGamepadActionBinding("move-left", GamepadControls.DPAD_LEFT);
binder.addGamepadActionBinding("move-right", GamepadControls.DPAD_RIGHT);

/*
function function gameLoop():void {
// Evaluate actions
if (binder.isActionActivated("move-left")) {
// ...
} else if (binder.isActionActivated("move-right")) {
// ...
}
}
*/
};

/**
* Start
**/
window.addEventListener("load", window.init);

</script>

</head>
<body>
<div id="messages">OK</div>
</body>
</html>
41 changes: 41 additions & 0 deletions gulpfile.js
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var gulp = require('gulp');
var ts = require('gulp-typescript');
var del = require('del');
var uglify = require("gulp-uglify");
var concat = require("gulp-concat");
var sourcemaps = require('gulp-sourcemaps');

gulp.task('clean', function (cb) {
del(['build/**/*'], cb);
});

gulp.task('build', function() {
gulp.src('src/core/KeyActionBinder.ts')
.pipe(sourcemaps.init())
.pipe(ts({
declarationFiles: true,
noExternalResolve: false,
removeComments: false,
target: "es5",
module: "amd",
noImplicitAny: false,
out: "key-action-binder.js",
}))
.pipe(sourcemaps.write())
.pipe(gulp.dest('build'));
});

gulp.task('minify', function () {
gulp.src('build/key-action-binder.js')
.pipe(uglify())
.pipe(concat('key-action-binder.min.js'))
.pipe(gulp.dest('build'));
});

gulp.task('rebuild', ['clean', 'build', 'minify']);

gulp.task('watch', ['rebuild'], function () {
gulp.watch(['src/core/KeyActionBinder.ts'], ['rebuild']);
});

gulp.task('default', ['watch']);
19 changes: 19 additions & 0 deletions package.json
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{
"name": "key-action-binder.ts",
"version": "1.0.0",
"description": "Key-Action-Binder",
"repository": {
"type": "git",
"url": "https://github.com/zeh/key-action-binder.ts.git"
},
"author": "Zeh Fernando",
"homepage": "https://github.com/zeh/key-action-binder.ts",
"devDependencies": {
"del": "^1.1.1",
"gulp": "^3.8.11",
"gulp-concat": "^2.5.2",
"gulp-sourcemaps": "^1.5.1",
"gulp-typescript": "^2.6.0",
"gulp-uglify": "^1.1.0"
}
}
37 changes: 37 additions & 0 deletions src/core/KeyActionBinder.ts
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/// <reference path="./../libs/signals/SimpleSignal.ts" />

/**
* Provides universal input control for game controllers and keyboard
* More info: https://github.com/zeh/key-action-binder.ts
*
* @author zeh fernando
*/
class KeyActionBinder {

// Properties
private _isRunning:boolean;
private _maintainPlayerPositions: boolean;

// Events
private _onActionActivated:zehfernando.signals.SimpleSignal<(action:string) => void>;



// ================================================================================================================
// CONSTRUCTOR ----------------------------------------------------------------------------------------------------

KeyActionBinder() {

}


// ================================================================================================================
// PUBLIC INTERFACE -----------------------------------------------------------------------------------------------

// ================================================================================================================
// ACCESSOR INTERFACE ---------------------------------------------------------------------------------------------

// ================================================================================================================
// PRIVATE INTERFACE ----------------------------------------------------------------------------------------------

}
69 changes: 69 additions & 0 deletions src/libs/signals/SimpleSignal.ts
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module zehfernando.signals {

/**
* @author zeh fernando
*/
export class SimpleSignal<F extends Function> {

// Super-simple signals class inspired by Robert Penner's AS3Signals:
// http://github.com/robertpenner/as3-signals

// Properties
private functions:Array<F> = [];

// Temp variables
private ifr:number;


// ================================================================================================================
// CONSTRUCTOR ----------------------------------------------------------------------------------------------------

constructor() {
this.functions = [];
}


// ================================================================================================================
// PUBLIC INTERFACE -----------------------------------------------------------------------------------------------

public add(func:F):boolean {
if (this.functions.indexOf(func) == -1) {
this.functions.push(func);
return true;
}
return false;
}

public remove(func:F):boolean {
this.ifr = this.functions.indexOf(func);
if (this.ifr > -1) {
this.functions.splice(this.ifr, 1);
return true;
}
return false;
}

public removeAll():boolean {
if (this.functions.length > 0) {
this.functions.length = 0;
return true;
}
return false;
}

public dispatch(...args:any[]):void {
var functionsDuplicate:Array<Function> = this.functions.concat();
for (var i:number = 0; i < functionsDuplicate.length; i++) {
functionsDuplicate[i].apply(undefined, args);
}
}


// ================================================================================================================
// ACCESSOR INTERFACE ---------------------------------------------------------------------------------------------

public get numItems():number {
return this.functions.length;
}
}
}
1 change: 1 addition & 0 deletions vs2013/.gitignore
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*.suo
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