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Releases: zencq/Pi

Fractal 4.13

19 Apr 12:37
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Re-release with #6 fixed and all languages added.

Thanks to the new NMS.py everything is better now! Currently it can only be used with this version but as soon as it changes, everything will be updated to its latest values.

  • The technical process is A LOT easier and faster.
  • Previously impossible-to-get-values-from items have been added.
  • Values are now as accurate as the game uses them and are no longer hidden behind an inaccurate percentage.
  • It is now possible to include the procedural name for different languages.

Endurance

04 Aug 17:04
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The Endurance update changed the following things:

  • Living ship upgrades have been adjusted. Procedurally generated weapon modules now do more damage, and the Grafted Eyes can now leech energy from enemy starships.
  • Procedurally generated upgrades for the Analysis Visor may now generate bonuses for mineral discovery rewards, matching the existing upgrades for flora and fauna.
  • Increased the number of stat bonuses available to illegal-grade procedural technology upgrades.
  • Reduced the spread between maximum and minimum stat values for Positron Ejector procedural upgrades.

Leviathan Expedition

25 Jul 16:37
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The Leviathan Expedition update changed the following things:

  • Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.

Thanks again to DarkWalker in the No Man's Sky Creative & Sharing Hub who gathered the data for this release.

Sentinel

05 Mar 10:57
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The Sentinel update changed the following things:

  • Salvaged Glass may contain a new class of unique procedurally generated upgrade, which applies a wide range of bonuses across multiple Exosuit or Multi-Tool systems.
  • Procedurally generated upgrades are available for the Neutron Cannon from weapons dealers across the universe.
  • Combat has been significantly improved to create a faster-paced, more varied and dynamic experience. Tweaks include changes to camera settings, Sentinel health, Traveller and Sentinel weapon speeds and fire rates, hit indicators, rumble and camera shake, and much more.

In addition to these official changes, the formula for perfection has also been changed and now uses a weighted average. Consequently, smaller ranges have less influence on the result, since the probability of each value appearing is higher for them.

Beachhead Expedition

14 Jun 21:26
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The Beachhead Expedition changed the following things:

  • Added a new class of procedural upgrade module for the starship Launch Thrusters.