Uses genetic algorithms to evolve creatures that run through a generated level and try to optimize the amount of points they gather.
Built in stock Python with no libraries, this repository was meant as a machine learning exercise.
- Simulate an evolutionary system to naturally select the most fit individuals and maximize point aquisition.
- Visualize the evolutions using a set of highly customizable parameters set through the command line on start.
- Design your own levels for the simulation to run on using the included level creator.
- View statistics using
matplotlib
. - Plug-in to the program using the 'highly-scalable'ahem built-in API.
python >= 3.5
pygame
matplotlib
and its dependencies.
To use this program first make sure you have all the required dependencies, then clone the repository and run the start.py
file using python3 start.py
. Instructions will be shown from there on.
The basics of this program (release v1.0
) was created in 8 hours at the University of Toronto St. George campus Local Hack Day hackathon. It placed first.
Team members responsible for this program are the following:
Eliano Anile
Jack McKinney
Lucas Rea
Ziyad Edher