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README.md

Links Awakening DX Disassembly

Disassembly of one of my favorite games. Taking it easy for now.

It builds the following ROMs:

  • azlj.gbc (Japanese, v1.0) md5: f75874e3654360094fc2b09bd1fed7e8
  • azlj-r1.gbc (Japanese, v1.1) md5: 6d8f9cd72201caabdfd0455a819af9ce
  • azlj-r2.gbc (Japanese, v1.2) md5: 2e2596c008d47df901394d28f5bd66ec
  • azle.gbc (English, v1.0) md5: 07c211479386825042efb4ad31bb525f
  • azle-r1.gbc (English, v1.1) md5: ccbb56212e3dbaa9007d389a17e9d075
  • azle-r2.gbc (English, v1.2) md5: 7351daa3c0a91d8f6fe2fbcca6182478
  • azlg.gbc (German, v1.0) md5: e91fd46e7092d32ca264f21853f09539
  • azlg-r1.gbc (German, v1.1) md5: b0080c2f1919a4bb0ea73b788f4a6786
  • azlf.gbc (French, v1.0) md5: 1043fd167d0ed9c4094e3c9d8e757f1e
  • azlf-r1.gbc (French, v1.1) md5: 68242187b65166b5f8225b20e2021659

Usage

  1. Install Python 3 and rgbds (version >= 0.4.0 required);
  2. make all.

This will build both the games and their debug symbols. Use BGB to load the debug symbols into the debugger.

How to contribute

  1. Fork this repository;
  2. Find a little piece of code to improve:
  • Maybe a typo, a missing constant, an obvious label that could be renamed;
  • Or start following a thread (Link's animations? The island fade-out special effect? Trading items constants?) and document some details along your read;
  • You can also look at the known improvements – especially good first issues;
  1. Submit a pull request.

Having questions, or do you need help? Join the discussion on Discord. You can also read disassembling How-Tos in the Wiki, for some infos about the tools and disassembling processes.

Resources

Contributors

Thanks to these people for contributing:

(See contribution details here)

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Disassembly of Legend of Zelda: Links Awakening DX

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