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Now that mgbdis can disassemble banks almost perfectly, we could add the remaining banks so that the disassembly is stand-alone, and doesn't require the original ROM to fill in the blanks.
Of course much of the disassembled code would actually be data, but this can be fixed later.
Total banks
64 banks in the original ROM.
Missing banks
$08: Indoor map data
$16: Entities pointer table and data, text
$17: Credits code and text
$1B: Audio code and Music
$1C: Dialogs code and text (partially done)
$1D: Text
$1E: Audio code and Music
$1F: Audio code and Music
$21: Background and Objects palettes code and data
$22: Data
$23: Indoor paletes
$24: Indoor palettes; code for some overworld objects
Now that
mgbdis
can disassemble banks almost perfectly, we could add the remaining banks so that the disassembly is stand-alone, and doesn't require the original ROM to fill in the blanks.Of course much of the disassembled code would actually be data, but this can be fixed later.
Total banks
64 banks in the original ROM.
Missing banks
See the ROM map for details.
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