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map_parser.py currently treats any FE as an end-of-room marker, but this appears in warp data for a few rooms (namely Overworld13 and OverworldE3, maybe others)
This means room objects need to be properly parsed to parse warp data.
For now maps have their header and blocks data disassembled, but not their warp data.
From the LALE hacking notes:
These Warp data can probably be parsed and disassembled to a readable ASM format (by a script similar to tools/generate_map_data.py).
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