Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix zombies refusing to swat certain held objects #274

Closed
TotallyMehis opened this issue Sep 5, 2019 · 1 comment
Closed

Fix zombies refusing to swat certain held objects #274

TotallyMehis opened this issue Sep 5, 2019 · 1 comment

Comments

@TotallyMehis
Copy link
Member

eg. the chainsaw in failtruck

I believe it's because the player is holding an invisible func_physbox and the prop that is blocking the zombies, is parented to this func_physbox. The zombies don't know that the hierarchy is swattable because all they see is the prop.

@TotallyMehis
Copy link
Member Author

This seems to be bigger issue than originally thought. Zombies seem to refuse to swat them completely.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant