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I believe it's because the player is holding an invisible func_physbox and the prop that is blocking the zombies, is parented to this func_physbox. The zombies don't know that the hierarchy is swattable because all they see is the prop.
The text was updated successfully, but these errors were encountered:
eg. the chainsaw in failtruck
I believe it's because the player is holding an invisible func_physbox and the prop that is blocking the zombies, is parented to this func_physbox. The zombies don't know that the hierarchy is swattable because all they see is the prop.
The text was updated successfully, but these errors were encountered: