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Request: can you add the support to quake 3 cinematic texture #325
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Nice that you give Spearmint a try, but can you please give more information why this mod won't work for you, error message, etc. |
Yes: This this command like work: quake3e.x64.exe +set fs_game cpmaV_CiNEmatic +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 but if I run this not work: spearmint_x86_64.exe +set fs_game cpmaV_CiNEmatic +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 // 0 files in pk3 files if I set 'CiNEmaticV11062' in this command line I get: Spearmint 1.0.2 win_mingw64-x86_64 Nov 3 2019 1520 files in pk3 files with the some error message // apart this cinematic MOD have 16k texture that is supported by quake3e but I don't sure if is supported by spearmint or by ioquake. I can provide more information if need. |
Spearmint treats each fs_game as a standalone game. Add a mint-game.settings file to specify it's a Quake 3 mod. Create CiNEmaticV11062\mint-game.settings with defaultSound "sound/feedback/hit.wav"
addLoadingScreen menuback ( 0 0 0 ) 1.333333
// This is a quake 3 mod, so add baseq3 to search path.
addGameDir baseq3 |
You can try to set your com_zoneMegs setting to a higher value (e.g.: 128 or 256, 512). Though, I'm in doubt this will really help much. |
I have asked this question to CiNEmatic mod developer and I wating for response. In the meantime. I ask if you think in the future to add Visual Studio project files (I have not too much familiarity with linux). Apart this I have asked to CiNEmatic mod developer why he don't re-worked the enemy and he ask me that the number of polygons is limitated on engine but it is not clear if is possible reduce this limit. |
I'm not the developer of Spearmint (which is zturtleman), so I can't say anything about the future of Spearmint.
Yes the number is limited (for good reason there is always a limit). The question is how to push these limits to a reasonable amount. Most game developers want their game to still remain playable (even on weaker systems), just convert everything into High Quality (whatever that means) often make games useless. By the way, if you have more questions, I highly recommend to join one of the corresponding forums, like this one: https://discourse.ioquake.org (for ioquake3, not Quake3e) and of course most developers are on Discord. |
thank you !!! with this line work: spearmint_x86_64.exe +set fs_game CiNEmaticV11062 +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 +set com_zoneMegs 512 |
Okay, cool. You can reopen this issue if there is another issue with the mod. |
Hi,
I ask if is possible add the support for quake 3 cinamatic mod:
https://www.moddb.com/mods/cinematic-mod-8k-and-16k-resolution-textures
actually work only on quake3e.
Thanks !
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