Add RPG character controller #24
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name: Windows | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- 'src/**' | |
- '.github/workflows/windows.yml' | |
release: | |
types: [published] | |
jobs: | |
build: | |
runs-on: windows-2022 | |
env: | |
PROJECT_NAME: ${{ github.event.repository.name }} | |
PROJECT_RELEASE_PATH: ${{ github.event.repository.name }}_dev_windows_x64 | |
PROJECT_CUSTOM_FLAGS: "" | |
steps: | |
- name: Checkout this repo | |
uses: actions/checkout@v2 | |
with: | |
path: ${{ env.PROJECT_NAME }} | |
- name: Setup Release Paths | |
run: | | |
echo "PROJECT_RELEASE_PATH=${{ env.PROJECT_NAME }}_v${{ github.event.release.tag_name }}_windows_x64" >> $GITHUB_ENV | |
shell: pwsh | |
if: github.event_name == 'release' && github.event.action == 'published' | |
- name: Setup MSBuild path | |
uses: microsoft/setup-msbuild@v1.1 | |
- name: Setup Environment | |
run: | | |
choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System' -y | |
mkdir ${{ env.PROJECT_RELEASE_PATH }} | |
ls | |
shell: pwsh | |
- name: Build Product | |
run: | | |
cd ${{ env.PROJECT_NAME }} | |
cmake -B build -G "Visual Studio 17 2022" -A x64 | |
cmake --build build --config Release | |
shell: pwsh | |
- name: Generate Artifacts | |
run: | | |
Copy-Item ${{ env.PROJECT_NAME }}/build/src/Release/game.exe ${{ env.PROJECT_RELEASE_PATH }} | |
Copy-Item ${{ env.PROJECT_NAME }}/README.md ${{ env.PROJECT_RELEASE_PATH }} | |
Copy-Item ${{ env.PROJECT_NAME }}/LICENSE ${{ env.PROJECT_RELEASE_PATH }} | |
Copy-Item ${{ env.PROJECT_NAME }}/resources ${{ env.PROJECT_RELEASE_PATH }} -Recurse | |
Compress-Archive -Path ./${{ env.PROJECT_RELEASE_PATH }}/* -DestinationPath ./${{ env.PROJECT_RELEASE_PATH }}.zip | |
shell: pwsh | |
- name: Upload Artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.PROJECT_RELEASE_PATH }}.zip | |
path: ./${{ env.PROJECT_RELEASE_PATH }}.zip | |
- name: Upload Artifact to Release | |
uses: actions/upload-release-asset@v1.0.1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ github.event.release.upload_url }} | |
asset_name: ${{ env.PROJECT_RELEASE_PATH }}.zip | |
asset_path: ./${{ env.PROJECT_RELEASE_PATH }}.zip | |
asset_content_type: application/zip | |
if: github.event_name == 'release' && github.event.action == 'published' |