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Scott edited this page Sep 29, 2012 · 19 revisions

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What does this plug-in do?

The Social Network is a plug-in that attempts to add a social environment to your server by allowing players to be placed into different types of social groups. Read on for more details !

Weddings !!

Yes, you can have Weddings on your server !

By using Priest's, you can create a small Wedding ceremony for your players.

Some screenshots on what the ceremony looks like.

What are the social groups ?

There are multiple types of "social groups" you can belong to:

  • Friends
  • Relationships
  • Affairs
  • Children
  • Engagements
  • Marriages
  • Divorces

Along with those, we also have:

  • Divorce Lawyers
  • Priests
  • Admin commands to add/remove priests and lawyers.

Optionally you can choose to use these to be the only way people can get married or divorced. By default players will be able to marry and divorce each other using their own commands.

What do we get for being in a group ?

Social Perks

Each social group is also given what we call "Perks". Each of these Perks can be assigned in any particular manner to each group as you see fit.

I intend to continue to make more in the future, but for now the following perks are available:

  • Sending private messages to each other while online
  • Sending a "sticky" to a player via message system.
  • Teleporting to/from each other. Also, choosing a "home" teleport.
  • Sending cash or item gifts to each other via message system.
  • Stopping players from being damaged by others in their group.
  • Earn extra xp when killing monsters with others.
  • Regain: Regain health at a higher (or lower!) rate when near others in your groups.
  • Share food gains when someone in your groups eats while near you.

3rd Party Integration:

  • World Guard integration. Allows access to regions for members of social groups.
  • LWC integration. Allows access to protected items for members of social groups.

To learn more about the perks themselves, visit our Perk Library.

Permission Groups

Each social group can be assigned a permissions group allowing you to add/remove other plug-in features when they change into various social groups. These are additive-only and will not replace or remove existing groups for a person.

These are not the permissions of this plug-in, instead these allow you to match permissions from other plug-ins to social groups.

For more details, visit our Configuration page.

Any other features ?

Yep, there are still more !

The following optional features are also available:

  • Costs related to joining a group.

  • Costs for using Perks.

  • Cooldowns when using Perks.

  • Control how many people are in a persons group.

  • Global announcement when a marriage happens.

  • Localization. Although I currently only have English, you can edit our resources file to use whatever languages you wish.

  • Player can set a "status message" that will show up in their profile and gets announced to all the people in your groups.

  • Players are notified when people in their groups log in and out.

  • Find out when someone in your groups last logged in.

  • Ability to turn off status, gender and login notifications should you not want to see them.

  • Ability to "pause" all incoming chat so you can better review our pages.

  • You can accept all pending group requests at once, or choose to accept each one individually.

  • Gender choices.

    • If turned on, when members first use /social join, they'll be requested to choose a gender.
    • OPTIONAL. Players can be stopped from moving until a Gender is chosen.
    • OPTIONAL. Player will be reminded to choose a Gender upon login.
    • Gender can only be chosen once by a player. Admin command available to change if needed.
  • Auto-Join / Manual Join.

    • DEFAULT. All players on the server are automatically part of the network.
    • OPTIONAL. You can make it so players are required to join manually instead.
    • Players can use /social quit to leave the network and not receive any further notices from it.
    • Players can use /social join to join back onto the network again if they choose.
  • Player profile's. You can now read details about a player:

    • Name
    • Gender if turned on
    • join date (to the network, not the game)
    • last login
    • Number of Friends
    • Number of Relationships
    • Number of Children
    • Engaged/Married/Divorced
    • Status Message (self set)

Dependencies

Please note the following:

Social Network requires plug-in Vault for managing both permissions and economy.

Commands

This is just a quick preview of some of the available commands. For full details visit our Commands page.

Issues, Suggestions and Idea's

Although I have tried to do as much testing I can on all the features, there are a lot of features and it's likely I have missed "little things". I believe the system is stable enough for general usage so I'm releasing it at this point.

If you wish to provide feedback, issues or idea's, please use my Issue tracker on Bukkit.

If submitting an error, please try to provide as much details as you can. Example: (but not limited to)

  • Commands run
  • Configuration information
  • Detailed steps to reproduce (should it not be just the commands)
  • Storage files (from the SocialNetwork/DataFiles folder) of player affected.

Any or all of the above will go a long way in helping me resolve your problem quickly and efficiently. All tickets will be looked at, but those that are written best will take priority.

For submitting suggestions or idea's, please check to see if someone else has suggested something similar and if so, add a comment to that ticket instead.

With that said, if you have any normal comments or questions, feel free to post them below:

Bukkit

Change Log

For the changes in released builds, check our Change Log for details.