Friends Priority Relationships Bonus Example
netprogs edited this page May 29, 2012
·
2 revisions
{
"genderChoiceRequired": true,
"sameGenderMarriageAllowed": true,
"globalAnnouncePriestMarriages": true,
"loggingDebug": false,
"groupSettings": {
"childSettings": {
"maximumChildren": 30,
"priority": "LOWEST",
"perUseCost": 0.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
},
"friendSettings": {
"maximumFriends": 30,
// In order to ensure that this gets checked first, set the priority to higher than the others.
// If a player attempts to use the teleport perk, this setting will get checked first and will
// look for the interaction player (the other guy) in the friends list first.
// If found, the executing player will be given the cheaper rate.
// If the interaction player is not a friend however, this does not apply and instead the system
// will continue on looking for other matches for them in other social groups.
"priority": "HIGHEST",
"perUseCost": 0.0,
"perks": [
// We're going to use the name teleportCheapForFriends instead of the shared teleport. (See below)
// This allows us to use a custom cost for this group setting.
"gift", "tell", "sticky", "teleportCheapForFriends", "damage"
]
},
"relationshipSettings": {
"maximumRelationships": 30,
// We also want to increase the priority of this group allowing people in relationships together
// the same cheap rate that friends do.
"priority": "HIGH",
"perUseCost": 0.0,
"perks": [
// We're going to use the name teleportCheapForFriends instead of the shared teleport. (See below)
// This allows us to use a custom cost for this group setting.
"gift", "tell", "sticky", "teleportCheapForFriends", "damage"
]
},
"affairSettings": {
"maximumAffairs": 30,
"priority": "LOWEST",
"perUseCost": 0.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
},
"engagementSettings": {
"engagementPeriod": 300,
"priority": "LOWEST",
"perUseCost": 50.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
},
"divorceSettings": {
"bitternessPeriod": 300,
"priority": "LOWEST",
"perUseCost": 50.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
},
"marriageSettings": {
"honeymoonPeriod": 300,
"priority": "LOWEST",
"perUseCost": 0.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
},
"lawyerSettings": {
"bitternessPeriod": 0,
"priority": "LOWEST",
"perUseCost": 500.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
},
"priestSettings": {
"honeymoonPeriod": 0,
"priority": "LOWEST",
"perUseCost": 500.0,
"perks": [
"gift", "tell", "sticky", "teleport", "damage"
]
}
},
"perkSettings": [
{
"type": "com.netprogs.minecraft.plugins.social.config.settings.perk.GiftSettings",
"data": {
"name": "gift",
"coolDownPeriod": 0,
"perUseCost": 0.0,
"maximumNumber": 10
}
},
{
"type": "com.netprogs.minecraft.plugins.social.config.settings.perk.TellSettings",
"data": {
"name": "tell",
"coolDownPeriod": 0,
"perUseCost": 0.0
}
},
{
"type": "com.netprogs.minecraft.plugins.social.config.settings.perk.StickySettings",
"data": {
"name": "sticky",
"coolDownPeriod": 0,
"perUseCost": 0.0,
"maximumNumber": 10
}
},
// Notice the perUseCost here for the shared perk setting
{
"type": "com.netprogs.minecraft.plugins.social.config.settings.perk.TeleportSettings",
"data": {
"name": "teleport",
"coolDownPeriod": 0,
"perUseCost": 50.0
}
},
// We now define our own perk setting for Teleport but lower the cost.
{
"type": "com.netprogs.minecraft.plugins.social.config.settings.perk.TeleportSettings",
"data": {
"name": "teleportCheapForFriends",
"coolDownPeriod": 0,
"perUseCost": 10.0
}
},
{
"type": "com.netprogs.minecraft.plugins.social.config.settings.perk.PlayerDamageSettings",
"data": {
"damageAllowedFromPlayer": false,
"damageAllowedFromProjectile": false,
"damageAllowedFromTameable": false,
"name": "damage",
"coolDownPeriod": 60,
"perUseCost": 0.0
}
}
]
}