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1. Changelog

Sunfall-Andrw edited this page Jan 16, 2022 · 1 revision

IMPORTANT NOTE:

Updating from Supersampling 2021 will require code changes in some cases as the Supersampling Code API was cleaned and simplified

Whats new in 2022.1

  • Major improvements in image upsampling quality from low resolutions
  • Major improvements to image filtering quality
  • Added better sharpening algorithm to up/down sampling
  • Added support for camera stacking on URP
  • Post AA can now run at 100% and lower scale
  • Image sharpening and filtering can now run at 100% and scale
  • Minor performance improvements on HDRP and URP
  • Minor improvements to API (Might require some code changes on user end)

Whats new in 2021.1.2

  • Fixed issue causing compilation error under some HDRP setups
  • Fixed issue causing cinemachine to not clear frame accumulation history when switching cameras

Whats new in 2021.1.1

  • Fixed minor editor related issues in Core Asset
  • Improved compatibility with URP and SRP
  • Temporary disabled broken FSSAA in VR until a proper fix is in place

Whats new in 2021.1.0

Madgoat SSAA v2 becomes Sunfall Supersampling 2021.1!

  • Improved SRP Support for Unity 2019 and 2020 LTS
  • Improved Cinemachine Support for Unity 2019 and 2020 LTS

This version also contains a complete rewrite of SSAA VR implementation including:

  • Added support for singlepass instanced
  • Improved VR Support for Unity 2019 and 2020 LTS
  • Improved VR performance on all Unity & Render Pipeline versions

NOTE: HDRP and URP support now require their respective Supersampling Addon Assets available on asset store.

Previous changelogs

Whats new in 2.0.11

  • Fixed minor issues with VR on URP
  • Fixed compatibility with XRManagementSystem on 2019.4+

Whats new in 2.0.10

  • Fixed issue causing SSAA to not initialize correctly when instancing a new camera from existing one
  • Fixed issue causing SSAA to not initialize correctly when disabling and re-enabling camera component
  • Fixed deprecated code errors on 2019.4+

Whats new in 2.0.9

  • Fixed issue with API causing adaptive mode to not be set correctly via code
  • Fixed issue causing adaptive mode to not super-sample when using vsync as target
  • Fixed issue causing SSAA to break motion blur (Fix requires PostProcessing Stack v2 integration to be enabled in extensions tab)

Whats new in 2.0.8

  • Fixed issue causing SSAA to throw invalid screen resolution errors on initialization in HDRP
  • Minor fixes to ensure initial compatibility with HDRP 8.x.x
  • Minor fixes to ensure initial compatibility with URP 8.x.x

Whats new in 2.0.7

  • Fixed issue causing SSAA VR to not render correctly under editor when downsampling filters were used.
  • Fixed issue causing SSAA VR to become blurry on PlayStation 4 after being disabled.
  • Fixed issue causing SSAA to break post processing in scene view when enabled

Whats new in 2.0.6

  • Fixed issue causing SSAA to not render correctly under built-in pipeline when added to a new camera
  • Fixed issue causing PostProcessingStack v2 integration to not apply correctly on enable
  • Updated documentation links open the new wiki

Whats new in 2.0.5

  • Fixed issue causing SSAA to create multiple non parented cameras on adding component - introduced with 2.0.4 (oops!)
  • Fixed issue causing SSAA to throw errors when destroying the gameobject or removing the component while enabled
  • Fixed issue causing SSAA to throw null reference exception for one frame after opening the project
  • Fixed issue causing blackscreen when application not playing
  • Minor improvements to cinemachine support
  • Minor improvements to LWRP legacy support
  • Fixed missing render feature on LWRP

Whats new in 2.0.4

  • Fixed issue causing SSAA to throw null reference exceptions when switching pipelines on Unity 2019
  • Fixed issue causing SSAA to throw null reference exceptions when upgrading shader files on Scriptable Pipelines
  • Fixed issue causing SSAA to throw errors on Universal RP when MSAA is enabled. (SSAA Script will disable MSAA on initialization for now)
  • Fixed issue causing SSAA to go blackscreen after initial setup under Universal RP on Unity2019.3
  • Removed SSAA_UI Camera feature completely. Worldspace UI is now handled by render camera to allow depth testing and better quality.

Whats new in 2.0.3

  • Compatibility Improvements for Unity 2019.3
  • Compatibility Improvements for Editor No Domain Reload mode
  • Fixed issue causing SSAA to not compile when DXR enabled under HDRP
  • Fixed issue causing SSAA to go blackscreen after initial setup under HDRP
  • Fixed issue causing SSAA to not compile when PostProcessingV2 was present in project with unsupported HDRP or URP versions

Whats new in 2.0.2

  • Fixed some lighting issues in demo scene
  • Mirror improvements to SSAA inspector and MadGoat Core classes

Whats new in 2.0.1

  • Fixed issue causing SSAA to not compile under Unity 2017.1 and lower

Whats new in 2.0.0

  • Added support for LightWeight and Universal Render Pipelines (2019.1+)

  • Added support for HighDefinition Render Pipeline (2019.1+)

  • Added support for HighDefinition Render Pipeline with Ray Tracing (2019.3+)

  • Added support for temporal super sampling (only HDRP currently)

  • Added support for extensions and 3rd party asset integration

  • Added integration for cinemachine

  • Added integration for PostProcessingStack v2

  • Improved performance on lower end devices (lower CPU time on SSAA components)

  • Improved performance on low memory GPUs (SSAA use less render textures now)

  • Improved downsampling filters implementation

  • Improved FSSAA implementation

  • Improved support for Offscreen Renderers

  • Improved support for VR devices

  • Improved support for Post Processing

  • Improved support for UI