2. Roadmap & Known Issues
Sunfall-Andrw edited this page Jan 16, 2022
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- New Feature - Support for rendering at fixed resolutions
- New Feature - Support for temporal SSAA on Standard Pipeline
- Performance Improvements across render pipelines
- Memory Usage Improvements across render pipelines
- Support for SSAA output dithering
- Support for camera stacking on HDRP
- Support for switching between non-vr and vr at runtime
- Downsampling filters on VR with LWRP/UniversalRP
- Downsampling filters on VR with HDRP
- SSAA breaks overlapping camera support (HDRP Compositor).
- VR support is limited under HDRP at the moment.
- VR support is limited under LWRP/URP at the moment
- There is no way to automatically set up a custom renderer feature to the LWRP/URP renderer. Instead it has to be manually selected in the renderer's asset inspector after adding the SSAA component.
- Temporal SuperSampling is not available under Built-In and Universal Pipelines at the moment
- FSSAA is not available under VR at the moment - under investigation
- Supersampling breaks OnClick() events support - under investigation