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2. Roadmap & Known Issues

Sunfall-Andrw edited this page Jan 16, 2022 · 2 revisions

Short term plans / Coming soon

  • New Feature - Support for rendering at fixed resolutions
  • New Feature - Support for temporal SSAA on Standard Pipeline
  • Performance Improvements across render pipelines
  • Memory Usage Improvements across render pipelines

Long term plans / Under research

  • Support for SSAA output dithering
  • Support for camera stacking on HDRP
  • Support for switching between non-vr and vr at runtime
  • Downsampling filters on VR with LWRP/UniversalRP
  • Downsampling filters on VR with HDRP

Known issues

HDRP

  • SSAA breaks overlapping camera support (HDRP Compositor).
  • VR support is limited under HDRP at the moment.

LWRP / Universal RP

  • VR support is limited under LWRP/URP at the moment
  • There is no way to automatically set up a custom renderer feature to the LWRP/URP renderer. Instead it has to be manually selected in the renderer's asset inspector after adding the SSAA component.

General

  • Temporal SuperSampling is not available under Built-In and Universal Pipelines at the moment
  • FSSAA is not available under VR at the moment - under investigation
  • Supersampling breaks OnClick() events support - under investigation