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Update Amateur to Season 2024-A (#15)
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- IN: Downforce, Fun Zone, Lineage, Moffat Snake, Tin Lizzie.
- OUT: Honeybee, Vixen, Ashley, Sugar N' Spice, Muller GT, Stonemason, Phantum, Six Shooter.
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EstebanMz committed May 1, 2024
1 parent 951e1b5 commit 3093ea0
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Showing 140 changed files with 880 additions and 1,881 deletions.
Binary file added cars/downforce/axle.prm
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Binary file added cars/downforce/body.prm
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Binary file added cars/downforce/car.bmp
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Binary file added cars/downforce/carbox.bmp
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Binary file added cars/downforce/hull.hul
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240 changes: 128 additions & 112 deletions cars/rip/parameters.txt → cars/downforce/parameters.txt
Expand Up @@ -2,26 +2,26 @@

;============================================================
;============================================================
; Stonemason
; Downforce
;============================================================
;============================================================
Name "Stonemason"
Name "Downforce"


;====================
; Model Filenames
;====================

MODEL 0 "cars\rip\body.prm"
MODEL 1 "cars\rip\wheelfl.prm"
MODEL 2 "cars\rip\wheelfr.prm"
MODEL 3 "cars\rip\wheelbl.prm"
MODEL 4 "cars\rip\wheelbr.prm"
MODEL 5 "cars\rip\spring.prm"
MODEL 0 "cars\downforce\body.prm"
MODEL 1 "cars\downforce\wheelfl.prm"
MODEL 2 "cars\downforce\wheelfr.prm"
MODEL 3 "cars\downforce\wheelbl.prm"
MODEL 4 "cars\downforce\wheelbr.prm"
MODEL 5 "cars\downforce\spring.prm"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars\rip\axle.prm"
MODEL 9 "cars\downforce\axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
Expand All @@ -30,27 +30,29 @@ MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\rip\AerialT.m"
TPAGE "cars\rip\car.bmp"
TCARBOX "cars\rip\carbox.bmp"
TSHADOW "cars\rip\shadow.bmp"
SHADOWTABLE -68.8 68.8 77.7 -70.2 -2.5
COLL "cars\rip\hull.hul"
EnvRGB 150 150 150
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\downforce\car.bmp"
COLL "cars\downforce\hull.hul"
;)TCARBOX "cars/downforce/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/downforce/shadow.bmp"
;)SHADOWTABLE -59.8110 59.8110 50.4073 -75.4073 -17.2099 ; Left, right, front, back, height (relative to model center)
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
EnvRGB 200 100 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime TRUE
Selectable TRUE
Statistics TRUE
;)CPUSelectable true
;)Statistics true
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 4 ; Obtain method
Obtain 0 ; Obtain method
Rating 1 ; Skill level (rookie, amateur, ...)
TopEnd 3084.974268 ; Actual top speed (mph) for frontend bars
Acc 9.212309 ; Acceleration rating (empirical)
Weight 2.500000 ; Scaled weight (for frontend bars)
TopEnd 3110.092285 ; Actual top speed (mph) for frontend bars
Acc 3.715654 ; Acceleration rating (empirical)
Weight 0.750000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)
Expand All @@ -59,26 +61,40 @@ MaxRevs 0.500000 ; Max Revs (for rev counter)
; Handling related stuff
;====================

SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 10.000000 ; Rate at which Engine voltage approaches set value
TopSpeed 36.900000 ; Car's theoretical top speed (not including friction...)
SteerRate 3.500000 ; Rate at which steer angle approaches value from input
SteerMod 0.800000 ;
EngineRate 2.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 32.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 -23.000000 -1.000000 ; Centre of mass relative to model centre
CoM 0.000000 -0.200000 16.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset

;====================
; Camera details
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 30.000000 -10.000000 ; Offset from model center
;)HoodLook 0.025000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 22.000000 -25.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera

;====================
; Car Body details
;====================

BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 2.300000
Inertia 2700.000000 0.000000 0.000000
0.000000 2680.000000 0.000000
0.000000 0.000000 1480.000000
Gravity 2200 ; No longer used
Mass 0.750000
Inertia 710.000000 0.000000 0.000000
0.000000 800.000000 0.000000
0.000000 0.000000 222.000000
Gravity 2200 ; This car is made by Zeino
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
Expand All @@ -94,86 +110,86 @@ KineticFriction 0.400000

WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -27.500000 24.000000 46.000000
Offset2 -5.000000 0.000000 0.000000
Offset1 -20.000000 3.000000 33.000000
Offset2 -4.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.300000
EngineRatio 22000.000000
Radius 19.000000
Mass 0.460000
SteerRatio -0.500000
EngineRatio 7000.000000
Radius 6.300000
Mass 0.200000
Gravity 2200.000000
MaxPos 20.000000
SkidWidth 23.000000
MaxPos 10.000000
SkidWidth 8.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.017000
StaticFriction 1.670000
KineticFriction 1.620000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel

WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 27.500000 24.000000 46.000000
Offset2 5.000000 0.000000 0.000000
Offset1 20.000000 3.000000 33.000000
Offset2 4.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.300000
EngineRatio 22000.000000
Radius 19.000000
Mass 0.460000
SteerRatio -0.500000
EngineRatio 7000.000000
Radius 6.300000
Mass 0.200000
Gravity 2200.000000
MaxPos 20.000000
SkidWidth 23.000000
MaxPos 10.000000
SkidWidth 8.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.017000
StaticFriction 1.670000
KineticFriction 1.620000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel

WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -27.500000 24.000000 -34.000000
Offset2 -5.000000 0.000000 0.000000
Offset1 -23.000000 5.000000 -32.000000
Offset2 -8.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio 0.150000
EngineRatio 22000.000000
Radius 19.000000
Mass 0.460000
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 17000.000000
Radius 12.000000
Mass 0.200000
Gravity 2200.000000
MaxPos 20.000000
SkidWidth 23.000000
MaxPos 10.000000
SkidWidth 18.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.016500
StaticFriction 1.665000
KineticFriction 1.615000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel

WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 27.500000 24.000000 -34.000000
Offset2 5.000000 0.000000 0.000000
Offset1 23.000000 5.000000 -32.000000
Offset2 8.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio 0.150000
EngineRatio 22000.000000
Radius 19.000000
Mass 0.460000
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 17000.000000
Radius 12.000000
Mass 0.200000
Gravity 2200.000000
MaxPos 20.000000
SkidWidth 23.000000
MaxPos 10.000000
SkidWidth 18.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.016500
StaticFriction 1.665000
KineticFriction 1.615000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel


Expand All @@ -183,37 +199,37 @@ KineticFriction 1.615000

SPRING 0 { ; Start Spring
ModelNum 5
Offset -17.000000 4.000000 27.000000
Length 14.500000
Stiffness 310.000000
Damping 5.400000
Offset -5.000000 -14.000000 33.000000
Length 15.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

SPRING 1 { ; Start Spring
ModelNum 5
Offset 17.000000 4.000000 27.000000
Length 14.500000
Stiffness 310.000000
Damping 5.400000
Offset 5.000000 -14.000000 33.000000
Length 15.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

SPRING 2 { ; Start Spring
ModelNum 5
Offset -17.000000 4.000000 -16.000000
Offset -8.000000 -34.000000 -38.000000
Length 15.000000
Stiffness 315.000000
Damping 5.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

SPRING 3 { ; Start Spring
ModelNum 5
Offset 17.000000 4.000000 -16.000000
Offset 8.000000 -34.000000 -38.000000
Length 15.000000
Stiffness 315.000000
Damping 5.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

Expand Down Expand Up @@ -253,26 +269,26 @@ Length 0.000000

AXLE 0 { ; Start Axle
ModelNum 9
Offset -1.600000 19.000000 46.000000
Length 23.000000
Offset -4.000000 -2.800000 33.000000
Length 17.000000
} ; End axle

AXLE 1 { ; Start Axle
ModelNum 9
Offset 1.600000 19.000000 46.000000
Length 23.000000
Offset 4.000000 -2.800000 33.000000
Length 17.000000
} ; End axle

AXLE 2 { ; Start Axle
ModelNum 9
Offset -1.600000 19.000000 -34.000000
Length 23.000000
Offset -6.000000 -1.000000 -30.000000
Length 15.000000
} ; End axle

AXLE 3 { ; Start Axle
ModelNum 9
Offset 1.600000 19.000000 -34.000000
Length 23.000000
Offset 6.000000 -1.000000 -30.000000
Length 15.000000
} ; End axle


Expand All @@ -295,9 +311,9 @@ AngVel 0.000000
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -21.000000 -5.000000 -12.000000
Offset 14.000000 -4.000000 -10.000000
Direction 0.000000 -1.000000 0.000000
Length 20.000000
Length 30.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
Expand All @@ -308,23 +324,23 @@ Damping 5.500000
;====================

AI { ;Start AI
UnderThresh 148.970001
UnderRange 3303.743164
UnderFront 450.000000
UnderRear 335.000000
UnderMax 0.950791
OverThresh 2123.386230
OverRange 1391.000000
UnderThresh 5.000000
UnderRange 1584.415039
UnderFront 401.940002
UnderRear 321.519989
UnderMax 0.283685
OverThresh 1954.575073
OverRange 1541.581543
OverMax 1.000000
OverAccThresh 170.079391
OverAccRange 400.000000
OverAccThresh 131.029999
OverAccRange 1928.010010
PickupBias 16383
BlockBias 16383
OvertakeBias 16383
Suspension 9830
Suspension 26213
Aggression 0
} ; End AI

}

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