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function drawForJoin(initialRandomness) {
randomness = initialRandomness;
for (i = 1 to 5) {
draw(randomness);
randomness = sha256(randomness);
}
}
function draw(randomness) {
// todo
}
The text was updated successfully, but these errors were encountered:
Draw 5 random cards when joinGame
from the player's deck -> hand
getDeck
- once at the start of the gamegetRandomness
- to do @norswapdeck[rand] % deck.size
The text was updated successfully, but these errors were encountered: