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Gateway to Legend v0.12.0b

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@123outerme 123outerme released this 16 Aug 19:17
· 37 commits to master since this release

Gateway to Legend v0.12.0b releases with lots of fixes and improvements.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. In the final game, no default map-packs released with the game will have these problems, although map-packs made improperly will. I'm making maps, I swear.

Changes from v0.11.0b:

  • Added lots more maps & content
  • Added 3 new SFX: One for dash, one for pausing, and one for being healed by a HurtPlayer script
  • Added Back button to Map Creator's Save/Discard menu
  • Added backup keymap to Map Creator's tile switcher ([Q] becomes [-], [E] becomes [=])
  • Generated scripts will now include comments to describe roughly what the script does
  • Removed some options for keymaps ([LCtrl], [RCtrl], [-], and [=])
  • Revamped help menus and added informative screenshots to some Help menus
  • Reduced menuing to get to popular options
  • Fixed the first boss' fighting pattern to prevent standing in one spot and attacking
  • Fixed minor issues with toolchain
  • Fixed issue that sometimes prevented user from quitting out immediately when trying to close the window
  • Fixed issue where using the sword then shooting a laser while sword's on cooldown removes the laser's hitbox
  • Fixed quite a few crashes/accidental immediate quits (where the program would accidentally think you want to close the window)

Two known bugs remain:

  • All: Dying and pressing Continue doesn't place the player at the last entered map.
  • All: After quitting the game, cleanup will sometimes crash (essentially unnoticeable, but I'm still fixing it)

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.