Gateway to Legend v0.12.0b
Pre-release
Pre-release
Gateway to Legend v0.12.0b releases with lots of fixes and improvements.
In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. In the final game, no default map-packs released with the game will have these problems, although map-packs made improperly will. I'm making maps, I swear.
Changes from v0.11.0b:
- Added lots more maps & content
- Added 3 new SFX: One for dash, one for pausing, and one for being healed by a HurtPlayer script
- Added Back button to Map Creator's Save/Discard menu
- Added backup keymap to Map Creator's tile switcher ([Q] becomes [-], [E] becomes [=])
- Generated scripts will now include comments to describe roughly what the script does
- Removed some options for keymaps ([LCtrl], [RCtrl], [-], and [=])
- Revamped help menus and added informative screenshots to some Help menus
- Reduced menuing to get to popular options
- Fixed the first boss' fighting pattern to prevent standing in one spot and attacking
- Fixed minor issues with toolchain
- Fixed issue that sometimes prevented user from quitting out immediately when trying to close the window
- Fixed issue where using the sword then shooting a laser while sword's on cooldown removes the laser's hitbox
- Fixed quite a few crashes/accidental immediate quits (where the program would accidentally think you want to close the window)
Two known bugs remain:
- All: Dying and pressing Continue doesn't place the player at the last entered map.
- All: After quitting the game, cleanup will sometimes crash (essentially unnoticeable, but I'm still fixing it)
Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.