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Database is held on a network server and the program will frequently crash. Has anyone else experienced this or know what may be causing this? If the database is local I do not have the same issues.
The text was updated successfully, but these errors were encountered:
Godot 4.1.1
Windows 10 with the database on a shared folder over the network.
For me it seems to crash when exported as a release version. The update statement will actually save OK before Godot crashes and closes completely. So could possibly be to do with close_db() function.
However when exported as debug or running from the editor itself, I have yet to see any crashes.
Windows 11
Godot 4.1
Database is held on a network server and the program will frequently crash. Has anyone else experienced this or know what may be causing this? If the database is local I do not have the same issues.
The text was updated successfully, but these errors were encountered: