Releases: 3CeAM/3CeAM
Releases · 3CeAM/3CeAM
3ceam-r873
=General *HC_ACK_CHARINFO_PER_PAGE +Recoded the packet to work as it officially should. -The packet is supposed to divide all the character's on a account to be sent by -3 per packet and no higher. It turns out that sending all the characters in one -packet leads to issues, like noticeable delays when character select loads, -long delay when going from map to character select on character's saved in a -high slot number, and in certain cases none of the character's will appear in -character select if you have certain numbers of character's on a account. -Overall, this greatly improves the stability and performance client side. =NPC *Updated the Neuralizer cashshop script to check for dragon, wug, and mado. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@871 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r870
=General *Increased MAX_MAP_PER_SERVER to 2000 +Because their's nearly 1000 maps in the cache, instance maps will likely generate -in the ID range for Extra/Custom maps. The 500 increase will give headspace for -more official maps and instances. This also shifts the ID ranges for Extra/Custom -maps by 500. Be sure to rebuild your map cache if your using custom maps. *Added support for the extended refine system. +This is a customized system for supporting +20 equippment refines. -The system is off by default but can be enabled in the source. -Check the db/refine_db_extended.txt file for more info. *Disabled warnings about possible packet encryption when the server receives a -unknown packet. 2018 clients have encryption disabled by default and people by -now should know how to resolve possible issues like this. *Important monster ID's are now set in a enum table. *Player clone ID range reduced to 200 clones max. +This will be increased back in the future once the 2nd monster ID range is -supported. =Database *Renamed the monster KO_ZANZOU to KO_KAGE. +Its the actural official name. =Jobs *Mechanic +Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado. =Skills *RK_CRUSHSTRIKE *LG_SHIELDSPELL +Updated damage, effect, and duration formula's to work properly for +10 and +20 -refine settings. *LG_SHIELDPRESS +Updated stun duration to official. -Once again the 2011 iRO document is wrong. +Updated damage, effect, and duration formula's to work properly for +10 and +20 -refine settings. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@870 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r868
=General *Added plugins for the Travis system to use on GitHub. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@868 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r867
=General *Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with -the latest data from the text file versions. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@867 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r866
=General *Did some cleanup by deleting many old files no longer needed. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@866 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r865
=General *Added tons of new maps to the map index and cache. -Cache is completely rebuilt using data.grf last patched on 2018-06-20. -Index lists are taken from rAthena. Credits to them. -Note: I had to use a grf that wasn't as up-to-date due to the mapcache program -having issues reading one I have patched to the end of October 2018. -Its likely that it can't read grf's over 2 GB in size. *Players that have hair style 0 will have their style changed to 1 on login. -Also players having a body dye of 1 will have their dye changed to 0 on login. -This is because hair style 0 and body dye 1 are not allowed in official servers. -Both for each one is basicly the same. Not sure why its like that but it is. -Using them can cause small glitches on character select and the equip window. -Example: The blue crystal looking things on the Warlock outfit will appear -black and missing other colors on body dye 1. -GM's can still access those values by command, but will be changed back on login. *Added 2 new towns to the "go" command. Lasagna and Rock Ridge. *Fixed some linux compile error's. =Database *Added item_fixeddrop. -This allows you to add items that you don't want to be affected by the set -server rates and instead only be affected by whats set in the monster database. -Basicly its a way to force certain items to drop at official chances no matter -what the rates are set to. =NPC *Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1. -This is for official reasons and also to prevent glitches. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@865 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r864
=General *max_cloth_color changed to 3. -Turns out while the old original 1st and 2nd jobs has a 4th dye option, the other -jobs don't. Plus the styling shop info only allows for dyes up to 3 by default. -They must of decided long ago to only offer 3 dyes. *Added 2 new skill place holders. *Updated the "displayskill" command to allow for selecting which skill animation -packets to send. =Database *Fixed some item script errors in item_db. =Skills *RK_IGNITIONBREAK -Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients. *SJ_NOVAEXPLOSING *SP_SOULEXPLOSION -Fixed a issue where the damage didn't bypass protection from Devotion. *SC_ESCAPE -Added missing item requirement. =SQL Files *Fixed some item script errors in item_db. *Changed the values of monster's stats to smallint. =Tools *Updated perl script for the monsters to use smallint for their stats. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@864 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r863
=General *The party window now updates the shown job and base level of a party member when -the member's job or base level changes. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@863 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r862
=General *Changed a few settings in the client.conf file to new defaults. +max_hair_style changed from 29 to 31. (July 2018 client or higher needed) +max_doram_cloth_color changed from 0 to 3. (July 2018 client or higher needed) +save_body_style changed from no to yes. -Note: Body style's will now be saved by default from here on since the alternate -3rd job outfits are now officially released in kRO. Make sure your kRO and RE -client data is up-to-date to prevent errors. *bCooldownRate *bNoMadoFuel +Added support for these bonuses. *Fixed a issue where bonus and bonus2 for fixedcastrate stacked. -Only the highest percentage should be taken. *Burning status now reduces MDEF by 25%. *Frost status no longer increases variable cast time. +Now increases fixed cast time by 50%. =Database *Corrected some equips that were usable by Star Emperor and Soul Reaper jobs -that should not be usable by those jobs. *Added the "Costume Change Ticket" item. *Added body style support to the mob_avail file. *The packet_db now shows the 2018-06-21aRagexeRE client can be used. -It uses the same exact packets as the 2018-06-20eRagexeRE. =Documents *Updated item_bonus file to show how to use the new bonuses. =Skills *Star Emperor *Soul Reaper +Updated the status's given by their skills for dispell/clearance rules. *TK_JUMPKICK +No longer removes soul reaper soul links. *AB_CLEARANCE +Can now be used on Soul Linker / Soul Reaper jobs. *SJ_UNIVERSESTANCE +Now allows the use of all Star Emperor's Sun, Moon, Star, and Universe skills. *SJ_FALLINGSTAR +Duration updated to official and is now affected by skill level used. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@862 cad27aaa-dce3-4a30-a00a-e4fd67c11881
3ceam-r861
=General *cooldown_rate *min_skill_cooldown_limit *no_skill_cooldown +Added these config settings to the skill.conf file. *clif_spdamage +Added seprate function for the ZC_NOTIFY_ACT3 packet. -This packet is mainly used for displaying SP damage and not HP damage. -The ZC_NOTIFY_ACT2 packet is confirmed still used for HP damage. *Fixed a issue where some status's that deal damage and shows it will not show the damage done on the enemy if its a killing blow. *Autocasted skills will no longer trigger a cooldown on renewal era skills. *skill_cooldownfix +Added support for this function. -This function is kinda like skill_delayfix, but for cooldowns. -At the moment its functional enough to allow cooldown time adjustments through -status's but will be updated later to work with equip bonuses. =Skills *LG_BANDING +Fixed a issue where using the skill under certain conditions would crash the server. *WM_METALICSOUND +Fixed a issue where it didn't deal bonus damage on sleeping targets. +Now displays SP damage as blue numbers. *SJ_SUNSTANCE *SJ_LUNARSTANCE *SJ_STARSTANCE *SJ_UNIVERSESTANCE +Switching or disabling stances now removes status's given from skills exclusive -to the previously active stance. *SJ_GRAVITYCONTROL *SJ_BOOKOFDIMENSION *Added full support for these skills. *SJ_NOVAEXPLOSING +Recoded the skill. +Damage is now fully fixed and not reduceable. +Damage is now only blockable with Safety Wall / Millennium Shield / Defense Spehre. +Damage is no longer affected by anger skills on hated targets. +Now gives a penalty after use that blocks skill usage for 2 seconds. *SJ_BOOKOFCREATINGSTAR +Recoded the skill. +Now reduces movement speed and deals damage for as long as the enemy is standing -in the AoE. *SJ_PROMINENCEKICK +Now deals 2 hits. -The first hit is the main damage. The second hit is the 100% fire damage. *SP_SOULDIVISION +Adjusted map check code. *SP_SOULEXPLOSION +Now only usable in PVP type maps. *GN_ILLUSIONDOPING +Fixed a issue where casting the skill didn't require alcohol. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@861 cad27aaa-dce3-4a30-a00a-e4fd67c11881