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Releases: 3CeAM/3CeAM

3ceam-r873

01 Dec 06:04
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=General

*HC_ACK_CHARINFO_PER_PAGE
+Recoded the packet to work as it officially should.
-The packet is supposed to divide all the character's on a account to be sent by
-3 per packet and no higher. It turns out that sending all the characters in one
-packet leads to issues, like noticeable delays when character select loads,
-long delay when going from map to character select on character's saved in a
-high slot number, and in certain cases none of the character's will appear in
-character select if you have certain numbers of character's on a account.
-Overall, this greatly improves the stability and performance client side.



=NPC
*Updated the Neuralizer cashshop script to check for dragon, wug, and mado.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@871 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r870

27 Nov 16:11
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=General

*Increased MAX_MAP_PER_SERVER to 2000
+Because their's nearly 1000 maps in the cache, instance maps will likely generate
-in the ID range for Extra/Custom maps. The 500 increase will give headspace for
-more official maps and instances. This also shifts the ID ranges for Extra/Custom
-maps by 500. Be sure to rebuild your map cache if your using custom maps.

*Added support for the extended refine system.
+This is a customized system for supporting +20 equippment refines.
-The system is off by default but can be enabled in the source.
-Check the db/refine_db_extended.txt file for more info.

*Disabled warnings about possible packet encryption when the server receives a
-unknown packet. 2018 clients have encryption disabled by default and people by
-now should know how to resolve possible issues like this.

*Important monster ID's are now set in a enum table.

*Player clone ID range reduced to 200 clones max.
+This will be increased back in the future once the 2nd monster ID range is
-supported.



=Database
*Renamed the monster KO_ZANZOU to KO_KAGE.
+Its the actural official name.



=Jobs
*Mechanic
+Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.



=Skills
*RK_CRUSHSTRIKE
*LG_SHIELDSPELL
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.


*LG_SHIELDPRESS
+Updated stun duration to official.
-Once again the 2011 iRO document is wrong.
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@870 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r868

07 Nov 12:53
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=General

*Added plugins for the Travis system to use on GitHub.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@868 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r867

07 Nov 09:35
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=General

*Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with
-the latest data from the text file versions.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@867 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r866

07 Nov 04:34
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=General

*Did some cleanup by deleting many old files no longer needed.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@866 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r865

05 Nov 10:05
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=General

*Added tons of new maps to the map index and cache.
-Cache is completely rebuilt using data.grf last patched on 2018-06-20.
-Index lists are taken from rAthena. Credits to them.
-Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
-having issues reading one I have patched to the end of October 2018.
-Its likely that it can't read grf's over 2 GB in size.

*Players that have hair style 0 will have their style changed to 1 on login.
-Also players having a body dye of 1 will have their dye changed to 0 on login.
-This is because hair style 0 and body dye 1 are not allowed in official servers.
-Both for each one is basicly the same. Not sure why its like that but it is.
-Using them can cause small glitches on character select and the equip window.
-Example: The blue crystal looking things on the Warlock outfit will appear
-black and missing other colors on body dye 1.
-GM's can still access those values by command, but will be changed back on login.

*Added 2 new towns to the "go" command. Lasagna and Rock Ridge.

*Fixed some linux compile error's.



=Database
*Added item_fixeddrop.
-This allows you to add items that you don't want to be affected by the set
-server rates and instead only be affected by whats set in the monster database.
-Basicly its a way to force certain items to drop at official chances no matter
-what the rates are set to.



=NPC
*Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
-This is for official reasons and also to prevent glitches.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@865 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r864

30 Oct 04:34
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=General

*max_cloth_color changed to 3.
-Turns out while the old original 1st and 2nd jobs has a 4th dye option, the other
-jobs don't. Plus the styling shop info only allows for dyes up to 3 by default.
-They must of decided long ago to only offer 3 dyes.

*Added 2 new skill place holders.

*Updated the "displayskill" command to allow for selecting which skill animation
-packets to send.



=Database
*Fixed some item script errors in item_db.



=Skills
*RK_IGNITIONBREAK
-Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients.

*SJ_NOVAEXPLOSING
*SP_SOULEXPLOSION
-Fixed a issue where the damage didn't bypass protection from Devotion.

*SC_ESCAPE
-Added missing item requirement.



=SQL Files
*Fixed some item script errors in item_db.

*Changed the values of monster's stats to smallint.



=Tools
*Updated perl script for the monsters to use smallint for their stats.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@864 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r863

20 Aug 14:04
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=General

*The party window now updates the shown job and base level of a party member when
-the member's job or base level changes.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@863 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r862

10 Aug 08:04
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=General

*Changed a few settings in the client.conf file to new defaults.
+max_hair_style changed from 29 to 31. (July 2018 client or higher needed)
+max_doram_cloth_color changed from 0 to 3. (July 2018 client or higher needed)
+save_body_style changed from no to yes.
-Note: Body style's will now be saved by default from here on since the alternate
-3rd job outfits are now officially released in kRO. Make sure your kRO and RE
-client data is up-to-date to prevent errors.

*bCooldownRate
*bNoMadoFuel
+Added support for these bonuses.

*Fixed a issue where bonus and bonus2 for fixedcastrate stacked.
-Only the highest percentage should be taken.

*Burning status now reduces MDEF by 25%.

*Frost status no longer increases variable cast time.
+Now increases fixed cast time by 50%.



=Database
*Corrected some equips that were usable by Star Emperor and Soul Reaper jobs
-that should not be usable by those jobs.

*Added the "Costume Change Ticket" item.

*Added body style support to the mob_avail file.

*The packet_db now shows the 2018-06-21aRagexeRE client can be used.
-It uses the same exact packets as the 2018-06-20eRagexeRE.



=Documents
*Updated item_bonus file to show how to use the new bonuses.



=Skills
*Star Emperor
*Soul Reaper
+Updated the status's given by their skills for dispell/clearance rules.

*TK_JUMPKICK
+No longer removes soul reaper soul links.

*AB_CLEARANCE
+Can now be used on Soul Linker / Soul Reaper jobs.

*SJ_UNIVERSESTANCE
+Now allows the use of all Star Emperor's Sun, Moon, Star, and Universe skills.


*SJ_FALLINGSTAR
+Duration updated to official and is now affected by skill level used.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@862 cad27aaa-dce3-4a30-a00a-e4fd67c11881

3ceam-r861

01 Aug 19:04
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=General

*cooldown_rate
*min_skill_cooldown_limit
*no_skill_cooldown
+Added these config settings to the skill.conf file.

*clif_spdamage
+Added seprate function for the ZC_NOTIFY_ACT3 packet.
-This packet is mainly used for displaying SP damage and not HP damage.
-The ZC_NOTIFY_ACT2 packet is confirmed still used for HP damage.

*Fixed a issue where some status's that deal damage and shows it will not show
the damage done on the enemy if its a killing blow.

*Autocasted skills will no longer trigger a cooldown on renewal era skills.

*skill_cooldownfix
+Added support for this function.
-This function is kinda like skill_delayfix, but for cooldowns.
-At the moment its functional enough to allow cooldown time adjustments through
-status's but will be updated later to work with equip bonuses.



=Skills
*LG_BANDING
+Fixed a issue where using the skill under certain conditions would crash the server.

*WM_METALICSOUND
+Fixed a issue where it didn't deal bonus damage on sleeping targets.
+Now displays SP damage as blue numbers.

*SJ_SUNSTANCE
*SJ_LUNARSTANCE
*SJ_STARSTANCE
*SJ_UNIVERSESTANCE
+Switching or disabling stances now removes status's given from skills exclusive
-to the previously active stance.

*SJ_GRAVITYCONTROL
*SJ_BOOKOFDIMENSION
*Added full support for these skills.

*SJ_NOVAEXPLOSING
+Recoded the skill.
+Damage is now fully fixed and not reduceable.
+Damage is now only blockable with Safety Wall / Millennium Shield / Defense Spehre.
+Damage is no longer affected by anger skills on hated targets.
+Now gives a penalty after use that blocks skill usage for 2 seconds.

*SJ_BOOKOFCREATINGSTAR
+Recoded the skill.
+Now reduces movement speed and deals damage for as long as the enemy is standing
-in the AoE.

*SJ_PROMINENCEKICK
+Now deals 2 hits.
-The first hit is the main damage. The second hit is the 100% fire damage.

*SP_SOULDIVISION
+Adjusted map check code.

*SP_SOULEXPLOSION
+Now only usable in PVP type maps.

*GN_ILLUSIONDOPING
+Fixed a issue where casting the skill didn't require alcohol.

git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@861 cad27aaa-dce3-4a30-a00a-e4fd67c11881