EDGE is an advanced OpenGL source port spawned from the DOOM engine, with focus on easy development and expansion for modders and end-users.
(C) 1999-2022 The EDGE Team & Contributors
Visit our sister port which derives from an earlier branch of EDGE, called Edge-Classic. (C) The Edge-Classic Team, 2021-2022
http://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html
See our EDGE Wiki (http://3dfxdev.net/edgewiki/index.php/Main_Page)
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Occasionally we will package and upload builds for Windows and Linux. You can get these builds via DRDTeam.
- IMPORTANT: these builds, despite the Git revision that EDGE reports via the console, don't always reflect the commit hash; often they will have their code or content modified in a way that is non-standard to official releases. We are working on an Autobuild system via Github - currently this is only usable for Linux.
To build EDGE, please see the build guides and choose based on your platform and compiler. Some of this information may be out of date; feel free to open up a Github Issue for assistance.
For the list of libraries required by EDGE, please see the following document: docs/tech/libraries.txt.
You can also obtain the pre-compiled libraries by looking in the build_guide, depending on what compiler you are planning to use.
EDGE has and will continue to exist thanks to all the people who contribute.
Read the historical timeline of EDGE at The Doom Wiki.
- Visit the EDGE forums and get involved with the community and the various projects for the engine.
- The EDGEWiki is also a great resource for editing documentation and other information related to the engine.
(C) 1999 - 2022 Isotope SoftWorks and Contributors (The EDGE Team). All Rights Reserved.