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AutorzyManager.cs
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AutorzyManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AutorzyManager : MonoBehaviour {
public string mainMenu;
public string myYoutube;
public string myFacebook;
public string hisYoutube;
public string hisFacebook;
public GameObject scroll;
public bool isPressed;
public bool movedMouse;
private Vector3 mousePos;
// Use this for initialization
void Start () {
mousePos = Input.mousePosition;
}
// Update is called once per frame
void Update () {
if (Input.GetButtonDown ("Cancel") || Input.GetButtonDown ("Fire1") || Input.GetKeyDown (KeyCode.Escape)) {
Back ();
}
if(Input.mousePosition != mousePos)
{
movedMouse = true;
Cursor.visible = true;
}
if (Input.GetAxisRaw ("Horizontal") > 0.1f || Input.GetAxisRaw ("Vertical") < -0.1f) {
scroll.transform.position = new Vector2(scroll.transform.position.x ,scroll.transform.position.y + 3f);
Cursor.visible = false;
isPressed = true;
//scroll.
}
if (Input.GetAxisRaw ("Horizontal") < -0.1f || Input.GetAxisRaw ("Vertical") > 0.1f) {
scroll.transform.position = new Vector2(scroll.transform.position.x ,scroll.transform.position.y - 3f);
Cursor.visible = false;
isPressed = true;
}
mousePos = Input.mousePosition;
}
public void Back()
{
Application.LoadLevel (mainMenu);
}
public void MyYoutube()
{
Application.OpenURL (myYoutube);
}
public void MyFacebook()
{
Application.OpenURL (myFacebook);
}
public void HisYoutube()
{
Application.OpenURL (hisYoutube);
}
public void HisFacebook()
{
Application.OpenURL (hisFacebook);
}
}