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5.2.167

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@AlexandreSi AlexandreSi released this 13 Jul 07:47
· 688 commits to master since this release
656255a

馃挐 Improvements

Improved scene editor on mobile

The panels of the scene editor are now accessible from a bottom bar. You can now easily swipe up and down the panel without any lags.

Screenshot of the scene editor on mobile with panels gathered in a swipeable drawer coming from a bottom bar

Note
Thanks @Jurfix, @arthuro555, @Silver-Streak, Flidude, ZeroX4, Coder75 and H0ndred for their feedbacks about this feature.

Automatic collision mask

Sprites now have an option to calculate their collision mask automatically, based on the first image of their first animation.
This option is enabled by default for all new sprites, and can be disabled to create a custom collision mask like before.
When enabled, the mask will adapt automatically when the first image is updated.

Screenshot of the collision mask editor showing a message about the fact that the current collision mask has been generated automatically

Other improvements

  • Add possibility to subscribe to a startup plan from the profile
  • Add a listing of actions and conditions in community extension reference pages on the documentation.

鈿欙笍 Extensions

  • [Reviewed] New extension: Share extension
    • Take advantage of the player device built-in sharing options to share your own content.
  • [Community] New extension: Character game feel (Thanks @VegeTato!)
    • Give your platformer character game feel animations (squash and stretch)
  • [Community] [Make it rain] Updated to V1.0.6 (Thanks @VegeTato!)
    • Lots of bugs fixed

馃帹 Assets

New premium asset packs

By GDevelop:

By Slumber Party Games:

By Reactorcore:

New free asset packs

By Kenney:

By Quaternius:

By Elv:

Updates

  • Add new monsters into RPG Monster packs 1, 2 and 3 (by Elv)

Examples

  • [3D City Builder] Fix 3D model colors
  • Remove deprecated example "Racing Game"

馃悰 Bug fixes

  • Fix the editor hanging when opening a scene with hundreds of instances of 3D model objects
    • This should also speed up project opening for projects with lots of instances of 3D model objects
  • Fix SetPosition action that was missing parenthesis creating math errors
  • Fix autofocus of searchbar on tablets in landscape
  • Fix images selectors not updating on Box 3D editor after an image has been created with Piskel

馃洜 Internal changes (for developers)

  • Fix Node.js 18 compatibility, upgrade to create-react-app v5 and make mac build universal
  • Upgrade CMake minimum version and improve CMake code (Thanks @st-Wook!)
  • Move event-based extension metadata generation from newIDE to GDJS