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impl.go
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impl.go
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package pipe
import (
"errors"
"io"
"sync"
"time"
"v2ray.com/core/common/buf"
"v2ray.com/core/common/signal"
"v2ray.com/core/common/signal/done"
)
type state byte
const (
open state = iota
closed
errord
)
type pipe struct {
sync.Mutex
data buf.MultiBuffer
readSignal *signal.Notifier
writeSignal *signal.Notifier
done *done.Instance
limit int32
state state
}
var errBufferFull = errors.New("buffer full")
func (p *pipe) getState(forRead bool) error {
switch p.state {
case open:
if !forRead && p.limit >= 0 && p.data.Len() > p.limit {
return errBufferFull
}
return nil
case closed:
if !forRead {
return io.ErrClosedPipe
}
if !p.data.IsEmpty() {
return nil
}
return io.EOF
case errord:
return io.ErrClosedPipe
default:
panic("impossible case")
}
}
func (p *pipe) readMultiBufferInternal() (buf.MultiBuffer, error) {
p.Lock()
defer p.Unlock()
if err := p.getState(true); err != nil {
return nil, err
}
data := p.data
p.data = nil
return data, nil
}
func (p *pipe) ReadMultiBuffer() (buf.MultiBuffer, error) {
for {
data, err := p.readMultiBufferInternal()
if data != nil || err != nil {
p.writeSignal.Signal()
return data, err
}
select {
case <-p.readSignal.Wait():
case <-p.done.Wait():
}
}
}
func (p *pipe) ReadMultiBufferWithTimeout(d time.Duration) (buf.MultiBuffer, error) {
timer := time.After(d)
for {
data, err := p.readMultiBufferInternal()
if data != nil || err != nil {
p.writeSignal.Signal()
return data, err
}
select {
case <-p.readSignal.Wait():
case <-p.done.Wait():
case <-timer:
return nil, buf.ErrReadTimeout
}
}
}
func (p *pipe) writeMultiBufferInternal(mb buf.MultiBuffer) error {
p.Lock()
defer p.Unlock()
if err := p.getState(false); err != nil {
return err
}
p.data.AppendMulti(mb)
return nil
}
func (p *pipe) WriteMultiBuffer(mb buf.MultiBuffer) error {
if mb.IsEmpty() {
return nil
}
for {
err := p.writeMultiBufferInternal(mb)
if err == nil || err != errBufferFull {
p.readSignal.Signal()
return err
}
select {
case <-p.writeSignal.Wait():
case <-p.done.Wait():
return io.ErrClosedPipe
}
}
}
func (p *pipe) Close() error {
p.Lock()
defer p.Unlock()
if p.state == closed || p.state == errord {
return nil
}
p.state = closed
p.done.Close()
return nil
}
func (p *pipe) CloseError() {
p.Lock()
defer p.Unlock()
if p.state == closed || p.state == errord {
return
}
p.state = errord
if !p.data.IsEmpty() {
p.data.Release()
p.data = nil
}
p.done.Close()
}