Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Less then 1 FPS on Intel Onboard Video with default settings (EFFECT_BLOOM) #32

Open
GoogleCodeExporter opened this issue Jun 9, 2015 · 0 comments

Comments

@GoogleCodeExporter
Copy link

What steps will reproduce the problem?
1. Run Pixel City with default settings on any Intel Onboard Video

What is the expected output? What do you see instead?
PixelCity running at .5-1 FPS on Intel Onboard Video when the Bloom effect is 
used (default).

What version of the product are you using? On what operating system?
PixelCity Version 1.0.011
Windows 7, Windows XP

Please provide any additional information below.

Pixel City by default uses the EFFECT_BLOOM effect, and it chugs on any Intel 
Onboard Video, even new ones. They just can't handle that HDR/Bloom effect. Is 
it possible to make the default in the Render.cpp "EFFECT_NONE" in this section 
of the code:
--------------------
  //If the program is running for the first time, set the defaults.
  if (!IniInt ("SetDefaults")) {
    IniIntSet ("SetDefaults", 1);
    IniIntSet ("Effect", EFFECT_BLOOM);
    IniIntSet ("ShowFog", 1);
--------------------

Or at least a separate version for Intel cards that have the default effect set 
as none. Have a bunch of multi user machines this screensaver runs amazing on, 
as long as they user knows to change the effect after the first time it comes 
up and runs at .5-1 FPS. Would be really nice to have the default setting one 
that can run properly.

I tried recompiling it myself, but I ended up with some screensaver that opened 
in a separate windows that just displayed the skybox.

Thank you.

Original issue reported on code.google.com by chriskra...@gmail.com on 25 Feb 2011 at 5:50

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant