Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Broadcast Local Chat, Emotes and Soul Emotes #471

Merged

Conversation

LtRipley36706
Copy link
Member

No description provided.


public void DoTalk(string message)
{
if (message.StartsWith("@"))
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

As a style note, I would rather the player agnostic message parsing go in the Message Handler, than in the Player's do talk functionality (is the parsing part really part of "DoTalk"?). I'm not offended by this implementation though

@LtRipley36706 LtRipley36706 merged commit bde6567 into ACEmulator:master Jul 22, 2017
@LtRipley36706 LtRipley36706 deleted the BroadcastLocalChatandEmotes branch July 23, 2017 02:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants