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Integrate modules with C2ISTAR auto generated tasks #426

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tupolov opened this issue Sep 18, 2017 · 2 comments
Open
1 of 9 tasks

Integrate modules with C2ISTAR auto generated tasks #426

tupolov opened this issue Sep 18, 2017 · 2 comments

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@tupolov
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tupolov commented Sep 18, 2017

Add the following tasks for these modules:

  • Friendly OPCOM - assigns current highest priority objective to players. Could be Capture Objective or Defend Objective.
  • Mil Intelligence - assigns a task to intercept Recon/Terrorize/Capture effort by OPCOM
  • CQB - assigns a clear and secure task
  • LOGCOM - triggers a protect/ambush convoy task for players or a shoot down the choppah task
  • Asymmetric OPCOM - triggers HVT mission for players when cell starts recruiting (% chance) with HVT as cell leader.
  • Mil IED - assigns EOD tasks to remove IED/VBIED
  • Asymmetric OPCOM - assigns current highest priority objective to players (if on side).
  • Mil ATO - assigns a laze target task
  • Sea Patrols - a way to assign a patrol against an enemy sea patrol
@tupolov
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tupolov commented Sep 21, 2017

You use the following to get C2ISTAR to send a task to players;

[_side,_faction,_task,_targetArray,_module,true] call ALiVE_fnc_taskRequest;

_side is side STRING.
_task is STRING name of tasks available - may need massaging to work with a target being passed.
_module is STRING name such as "OPCOM"

@highhead
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highhead commented Nov 8, 2017

I implemented an OPCOM driven task example for Capture Objective.
Pasted image at 2017_11_05 02_36 PM.png

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