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The ParticleTileData struct that is used to access SoA data can be very large, over 300 bytes in some cases. I recommend changing the array-of-pointers to a full 2D array. This way ParticleTileData could be as small as 24 bytes (real pointer, int pointer, stride).
Follow-up marked in #3290 by @AlexanderSinn:
The
ParticleTileData
struct that is used to access SoA data can be very large, over 300 bytes in some cases. I recommend changing the array-of-pointers to a full 2D array. This wayParticleTileData
could be as small as 24 bytes (real pointer, int pointer, stride).@atmyers what do you think?
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