a Borderlands 2 inspired, part-based random weapon generator for Unity Engine
- No external DLLs, just good ol' C# scripts!
- Well-written, modern, and optimized C# code!
- Extremely customizable!
- Generates 32x32 grids of random weapons in less than 1 second!
- Comes with an easy to use editor tool.
- Can generate random weapons during runtime!
- Can generate random weapon names.
- Generates random weapon properties! (damage, spread, firerate, projectile speed, etc...)
- This is a link to an 1-minute youtube video showing off the tool in action.
Since this project doesn't rely on any other plugin, it works with any Unity version that supports the new .NET runtime.
This is a link to an in-depth getting started video.
This is a link to an in-depth getting started video. (11/30/2019)
I'm a 18-year-old student and maintiaing projects like this takes time and resources! So, if you would like to help me out you can contribute to this project by making updates and/or fixes. (or you can support me with a monthly donation here on Patreon!)