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Propagate uv scale and offset #1840
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JGamache-autodesk
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Hi @JGamache-autodesk,
I don't think this is enough and is inconsistent with how other sockets are "published" using
<node name>_ <input name>
. This would also resolve the issue that you should be able to support different UDIM scale/offsets for different image inputs -- i.e. there is no guarantee there is only one set of UDIM information.There was a problem hiding this comment.
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We should definitely split the issue, especially since this PR only attempts to fix single image wrappers like those found for glTf, USD, ADSK, Arnold, etc. Image nodes wrapped in simple NodeGraph implementations.
The second part where we support multi-image nodes with multiple UDIM scales should be indeed discussed and implemented correctly, but maybe should not be a showstopper for first fixing ND_UsdUVTexture and ND_gltf_colorimage.