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Initial refraction approximation in GLSL #918

Merged
merged 3 commits into from
Apr 25, 2022
Merged

Initial refraction approximation in GLSL #918

merged 3 commits into from
Apr 25, 2022

Commits on Apr 20, 2022

  1. Initial refraction approximation in GLSL

    This changelist introduces a rough approximation of refraction in GLSL, allowing transmissive materials such as glass to respond visually to changes in specular_IOR, specular_roughness, and transmission_color.
    
    Because this initial approximation is limited to a single render pass, only the environment radiance map is currently visible in refractions, and opaque objects behind transmissive surfaces are not yet visible.
    jstone-lucasfilm committed Apr 20, 2022
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Commits on Apr 21, 2022

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Commits on Apr 22, 2022

  1. Simplify unit tests

    jstone-lucasfilm committed Apr 22, 2022
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