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game_profile_info.go
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game_profile_info.go
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// Code generated by go-swagger; DO NOT EDIT.
package socialclientmodels
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// GameProfileInfo game profile info
//
// swagger:model GameProfileInfo
type GameProfileInfo struct {
// achievements
Achievements []string `json:"achievements"`
// attributes
Attributes map[string]string `json:"attributes,omitempty"`
// avatar Url
AvatarURL string `json:"avatarUrl,omitempty"`
// inventories
Inventories []string `json:"inventories"`
// label
Label string `json:"label,omitempty"`
// namespace
Namespace string `json:"namespace,omitempty"`
// profile Id
ProfileID string `json:"profileId,omitempty"`
// profile name
ProfileName string `json:"profileName,omitempty"`
// statistics
Statistics []string `json:"statistics"`
// tags
Tags []string `json:"tags"`
// user Id
UserID string `json:"userId,omitempty"`
}
// Validate validates this game profile info
func (m *GameProfileInfo) Validate(formats strfmt.Registry) error {
return nil
}
// MarshalBinary interface implementation
func (m *GameProfileInfo) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *GameProfileInfo) UnmarshalBinary(b []byte) error {
var res GameProfileInfo
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}