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message.go
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message.go
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// Copyright (c) 2017-2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated. DO NOT EDIT.
package model
import (
"fmt"
"time"
)
// Message types enum
const (
TypeUnknown = "unknown"
// Server messages
TypeConnected = "connectNotif"
TypeDisconnected = "disconnectNotif"
TypeError = "errorNotif"
TypeShutdown = "shutdownNotif"
// TypeHeartbeat = "heartbeat"
// SuccessCode
SuccessCode = 0
// Matchmaking status
MMStatusStart = "start"
MMStatusDone = "done"
MMStatusCancel = "cancel"
MMStatusTimeout = "timeout"
MMStatusBanned = "banned"
// System Components
SystemComponentChat = "chat"
)
// Lobby messaging protocol type
const (
// Party
TypeInfoRequest = "partyInfoRequest"
TypeInfoResponse = "partyInfoResponse"
TypeCreateRequest = "partyCreateRequest"
TypeCreateResponse = "partyCreateResponse"
TypeLeaveRequest = "partyLeaveRequest"
TypeLeaveResponse = "partyLeaveResponse"
TypeLeaveNotif = "partyLeaveNotif"
TypeInviteRequest = "partyInviteRequest"
TypeInviteResponse = "partyInviteResponse"
TypeInviteNotif = "partyInviteNotif"
TypeGetInvitatedNotif = "partyGetInvitedNotif"
TypeJoinRequest = "partyJoinRequest"
TypeJoinResponse = "partyJoinResponse"
TypeJoinNotif = "partyJoinNotif"
TypeRejectRequest = "partyRejectRequest"
TypeRejectResponse = "partyRejectResponse"
TypeRejectNotif = "partyRejectNotif"
TypeKickRequest = "partyKickRequest"
TypeKickResponse = "partyKickResponse"
TypeKickNotice = "partyKickNotif"
TypePromoteLeaderRequest = "partyPromoteLeaderRequest"
TypePromoteLeaderResponse = "partyPromoteLeaderResponse"
TypeGeneratePartyCodeRequest = "partyGenerateCodeRequest"
TypeGeneratePartyCodeResponse = "partyGenerateCodeResponse"
TypeGetPartyCodeRequest = "partyGetCodeRequest"
TypeGetPartyCodeResponse = "partyGetCodeResponse"
TypeDeletePartyCodeRequest = "partyDeleteCodeRequest"
TypeDeletePartyCodeResponse = "partyDeleteCodeResponse"
TypeJoinViaPartyCodeRequest = "partyJoinViaCodeRequest"
TypeJoinViaPartyCodeResponse = "partyJoinViaCodeResponse"
TypeSendPartyNotifRequest = "partySendNotifRequest"
TypeSendPartyNotifResponse = "partySendNotifResponse"
TypePartyNotif = "partyNotif"
// Presence
TypeFriendsPresenceRequest = "friendsStatusRequest"
TypeFriendsPresenceResponse = "friendsStatusResponse"
// Notification
TypeGetOfflineNotificationRequest = "offlineNotificationRequest"
TypeGetOfflineNotificationResponse = "offlineNotificationResponse"
TypeNotificationMessage = "messageNotif"
TypeUserUnbannedNotification = "userUnbannedNotification"
// DSM
TypeCreateDSRequest = "createDSRequest"
TypeCreateDSResponse = "createDSResponse"
TypeWaitForDSRequest = "waitForDSRequest"
TypeClaimDSRequest = "claimDSRequest"
TypeNotifyDSRequest = "notifyDSRequest"
TypeDSNotif = "dsNotif"
TypeAcceptFriendsNotif = "acceptFriendsNotif"
TypeAcceptFriendsRequest = "acceptFriendsRequest"
TypeAcceptFriendsResponse = "acceptFriendsResponse"
TypeBlockPlayerNotif = "blockPlayerNotif"
TypeBlockPlayerRequest = "blockPlayerRequest"
TypeBlockPlayerResponse = "blockPlayerResponse"
TypeCancelFriendsNotif = "cancelFriendsNotif"
TypeCancelFriendsRequest = "cancelFriendsRequest"
TypeCancelFriendsResponse = "cancelFriendsResponse"
TypeCancelMatchmakingRequest = "cancelMatchmakingRequest"
TypeCancelMatchmakingResponse = "cancelMatchmakingResponse"
TypeChannelChatNotif = "channelChatNotif"
TypeClientResetRequest = "clientResetRequest"
TypeConnectNotif = "connectNotif"
TypeDisconnectNotif = "disconnectNotif"
TypeDsNotif = "dsNotif"
TypeErrorNotif = "errorNotif"
TypeExitAllChannel = "exitAllChannel"
TypeFriendsStatusRequest = "friendsStatusRequest"
TypeFriendsStatusResponse = "friendsStatusResponse"
TypeGetAllSessionAttributeRequest = "getAllSessionAttributeRequest"
TypeGetAllSessionAttributeResponse = "getAllSessionAttributeResponse"
TypeGetFriendshipStatusRequest = "getFriendshipStatusRequest"
TypeGetFriendshipStatusResponse = "getFriendshipStatusResponse"
TypeGetSessionAttributeRequest = "getSessionAttributeRequest"
TypeGetSessionAttributeResponse = "getSessionAttributeResponse"
TypeHeartbeat = "heartbeat"
TypeJoinDefaultChannelRequest = "joinDefaultChannelRequest"
TypeJoinDefaultChannelResponse = "joinDefaultChannelResponse"
TypeListIncomingFriendsRequest = "listIncomingFriendsRequest"
TypeListIncomingFriendsResponse = "listIncomingFriendsResponse"
TypeListOfFriendsRequest = "listOfFriendsRequest"
TypeListOfFriendsResponse = "listOfFriendsResponse"
TypeListOnlineFriendsRequest = "listOnlineFriendsRequest"
TypeListOutgoingFriendsRequest = "listOutgoingFriendsRequest"
TypeListOutgoingFriendsResponse = "listOutgoingFriendsResponse"
TypeMatchmakingNotif = "matchmakingNotif"
TypeMessageNotif = "messageNotif"
TypeOfflineNotificationRequest = "offlineNotificationRequest"
TypeOfflineNotificationResponse = "offlineNotificationResponse"
TypeOnlineFriends = "onlineFriends"
TypePartyChatNotif = "partyChatNotif"
TypePartyChatRequest = "partyChatRequest"
TypePartyChatResponse = "partyChatResponse"
TypePartyCreateRequest = "partyCreateRequest"
TypePartyCreateResponse = "partyCreateResponse"
TypePartyDataUpdateNotif = "partyDataUpdateNotif"
TypePartyGetInvitedNotif = "partyGetInvitedNotif"
TypePartyInfoRequest = "partyInfoRequest"
TypePartyInfoResponse = "partyInfoResponse"
TypePartyInviteNotif = "partyInviteNotif"
TypePartyInviteRequest = "partyInviteRequest"
TypePartyInviteResponse = "partyInviteResponse"
TypePartyJoinNotif = "partyJoinNotif"
TypePartyJoinRequest = "partyJoinRequest"
TypePartyJoinResponse = "partyJoinResponse"
TypePartyKickNotif = "partyKickNotif"
TypePartyKickRequest = "partyKickRequest"
TypePartyKickResponse = "partyKickResponse"
TypePartyLeaveNotif = "partyLeaveNotif"
TypePartyLeaveRequest = "partyLeaveRequest"
TypePartyLeaveResponse = "partyLeaveResponse"
TypePartyPromoteLeaderRequest = "partyPromoteLeaderRequest"
TypePartyPromoteLeaderResponse = "partyPromoteLeaderResponse"
TypePartyRejectNotif = "partyRejectNotif"
TypePartyRejectRequest = "partyRejectRequest"
TypePartyRejectResponse = "partyRejectResponse"
TypePersonalChatHistoryRequest = "personalChatHistoryRequest"
TypePersonalChatHistoryResponse = "personalChatHistoryResponse"
TypePersonalChatNotif = "personalChatNotif"
TypePersonalChatRequest = "personalChatRequest"
TypePersonalChatResponse = "personalChatResponse"
TypeRefreshTokenRequest = "refreshTokenRequest"
TypeRefreshTokenResponse = "refreshTokenResponse"
TypeRejectFriendsNotif = "rejectFriendsNotif"
TypeRejectFriendsRequest = "rejectFriendsRequest"
TypeRejectFriendsResponse = "rejectFriendsResponse"
TypeRematchmakingNotif = "rematchmakingNotif"
TypeRequestFriendsNotif = "requestFriendsNotif"
TypeRequestFriendsRequest = "requestFriendsRequest"
TypeRequestFriendsResponse = "requestFriendsResponse"
TypeSendChannelChatRequest = "sendChannelChatRequest"
TypeSendChannelChatResponse = "sendChannelChatResponse"
TypeSetReadyConsentNotif = "setReadyConsentNotif"
TypeSetReadyConsentRequest = "setReadyConsentRequest"
TypeSetReadyConsentResponse = "setReadyConsentResponse"
TypeSetSessionAttributeRequest = "setSessionAttributeRequest"
TypeSetSessionAttributeResponse = "setSessionAttributeResponse"
TypeSetUserStatusRequest = "setUserStatusRequest"
TypeSetUserStatusResponse = "setUserStatusResponse"
TypeShutdownNotif = "shutdownNotif"
TypeSignalingP2PNotif = "signalingP2PNotif"
TypeStartMatchmakingRequest = "startMatchmakingRequest"
TypeStartMatchmakingResponse = "startMatchmakingResponse"
TypeUnblockPlayerNotif = "unblockPlayerNotif"
TypeUnblockPlayerRequest = "unblockPlayerRequest"
TypeUnblockPlayerResponse = "unblockPlayerResponse"
TypeUnfriendNotif = "unfriendNotif"
TypeUnfriendRequest = "unfriendRequest"
TypeUnfriendResponse = "unfriendResponse"
TypeUserBannedNotification = "userBannedNotification"
TypeUserMetricRequest = "userMetricRequest"
TypeUserMetricResponse = "userMetricResponse"
TypeUserStatusNotif = "userStatusNotif"
)
// SystemDisplayName is the sender display name for user notification
const SystemDisplayName = "system"
// Message will be passed around internally
type Message interface {
Type() string // Returns the message type
}
// BaseRequest will be expanded by other message
// types and contains user's ID
type BaseRequest struct {
MessageID string
UserID string
}
// Type implements Message interface
func (BaseRequest) Type() string {
return TypeUnknown
}
// BaseResponse will be expanded by other response
// types and contains HTTP response code
type BaseResponse struct {
MessageID string
Code int
}
// Type implements Message interface
func (BaseResponse) Type() string {
return TypeUnknown
}
// Connected contains result of making connection
type Connected struct {
*BaseResponse
LobbySessionID string
}
// Type implements Message interface
func (Connected) Type() string {
return TypeConnected
}
// Disconnected contains info of disconnected user
type Disconnected struct {
*BaseRequest
Namespace string
ConnectionID string
}
// Type implements Message interface
func (Disconnected) Type() string {
return TypeDisconnected
}
// ErrorMessage contains info of error
type ErrorMessage struct {
*BaseResponse
Message string
}
// Type implements Message interface
func (ErrorMessage) Type() string {
return TypeError
}
// Shutdown contains info of server shutting down
type Shutdown struct {
Message string
}
// Type implements Message interface
func (Shutdown) Type() string {
return TypeShutdown
}
// Heartbeat used for keeping connection alive
type Heartbeat struct {
*BaseRequest
}
// GetOfflineNotificationRequest message comment
type GetOfflineNotificationRequest struct {
*BaseRequest
}
// Type implements Message interface
func (GetOfflineNotificationRequest) Type() string {
return TypeGetOfflineNotificationRequest
}
// GetOfflineNotificationResponse message comment
type GetOfflineNotificationResponse struct {
*BaseResponse
}
// Type implements Message interface
func (GetOfflineNotificationResponse) Type() string {
return TypeGetOfflineNotificationResponse
}
// NotificationMessage contains user notification message to be sent to user
type NotificationMessage struct {
ID string
From string
To string
Topic string
Payload string
SentAt int64
}
// Type implements Message interface
func (NotificationMessage) Type() string {
return TypeNotificationMessage
}
// ListFriendsPresenceRequest message command to list user's friends (Request)
type ListFriendsPresenceRequest struct {
*BaseRequest
}
// Type implements Message interface
func (ListFriendsPresenceRequest) Type() string {
return TypeFriendsPresenceRequest
}
// ListFriendsPresenceResponse message command to list user's friends (Response)
type ListFriendsPresenceResponse struct {
*BaseResponse
UserID []string
Availability []string
Activity []string
Platform []string
LastSeenAt []string
}
// Type implements Message interface
func (ListFriendsPresenceResponse) Type() string {
return TypeFriendsPresenceResponse
}
// ResetUserStatusRequest request directly from client to reset user status when the client get disconnected
type ResetUserStatusRequest struct {
UserID string
Namespace string
}
// Type implements Message interface
func (ResetUserStatusRequest) Type() string {
return TypeClientResetRequest
}
// FriendsPresenceNotif message command to notify friends
type FriendsPresenceNotif struct {
UserID string
Availability string
Activity string
Platform string
LastSeenAt string
}
// Type implements Message interface
func (FriendsPresenceNotif) Type() string {
return TypeUserStatusNotif
}
// StartMatchmakingRequest message message to start matchmaking
// The user id should be the leader user ID
// Priority spans from 0-10 the highest the priority the faster it party will get matched
//
// PartyAttributes can contain any of:
// - server_name: string of preferred server name (for local DS)
// - client_version: string of preferred client version (for matching with DS version)
// - latencies: string of JSON map of {"region name string": latency int} containing pairs of region name and latency in ms
//
// Temp party should contain comma separated user IDs in a temporary party for matchmaking only
type StartMatchmakingRequest struct {
*BaseRequest
GameMode string
Priority int
PartyAttributes map[string]interface{} `json:"party_attributes"`
TempParty string
ExtraAttributes string
}
// StartMatchmakingResponse message message to reply start matchmaking request
type StartMatchmakingResponse struct {
*BaseResponse
Message string
}
// MatchmakingNotification is the message of matchmaking result
type MatchmakingNotification struct {
Status string
MatchID string
PartyMemberUserID []string
CounterPartyMemberUserID []string
Message string
ReadyDuration int
}
// Type implements Message interface
func (MatchmakingNotification) Type() string {
return TypeMatchmakingNotif
}
// TypeInfoRequestRequest message command to get info
type TypeInfoRequestRequest struct {
*BaseResponse
Id string `json:"id"`
}
// Type implements Message interface
func (TypeInfoRequestRequest) Type() string {
return TypeInfoRequest
}
// TypeInfoRequestResponse message command to get info
type TypeInfoRequestResponse struct {
*BaseResponse
}
// CreateDSRequest message command to create a DS (Request)
type CreateDSRequest struct {
*BaseRequest
MMResult *MatchmakingResult
}
func (req *CreateDSRequest) String() string {
return fmt.Sprintf("CreateDSRequest{MMResult:%v}", req.MMResult)
}
// Type implements Message interface
func (CreateDSRequest) Type() string {
return TypeCreateDSRequest
}
// WaitForDSRequest message command to wait a DS creation (Request)
type WaitForDSRequest struct {
Session *Session
Request *CreateSessionRequest
}
func (req *WaitForDSRequest) String() string {
return fmt.Sprintf("WaitForDSRequest{Session:%v, Request:%v}", req.Session, req.Request)
}
// Type implements Message interface
func (WaitForDSRequest) Type() string {
return TypeWaitForDSRequest
}
// ClaimDSRequest message command to claim a DS (Request)
type ClaimDSRequest struct {
Session *Session
Request *CreateSessionRequest
}
func (req *ClaimDSRequest) String() string {
return fmt.Sprintf("ClaimDSRequest{Session:%v, Request:%v}", req.Session, req.Request)
}
// Type implements Message interface
func (ClaimDSRequest) Type() string {
return TypeClaimDSRequest
}
// NotifyDSRequest message command to notify users that DS is ready (Request)
type NotifyDSRequest struct {
Session *Session
MatchingAllies []RequestMatchingAlly
PartyIDsToSkip []string
Error error
}
// Type implements Message interface
func (NotifyDSRequest) Type() string {
return TypeNotifyDSRequest
}
// DSNotification is the message of DS status notification
type DSNotification struct {
Session *Session
IsOK bool
Message string
}
// Type implements Message interface
func (DSNotification) Type() string {
return TypeDSNotif
}
// SystemComponentsStatus is the message of System Components Status
type SystemComponentsStatus struct {
Components map[string]bool
}
// PlayerBlockedNotification is the message of PlayerBlockedNotification
type PlayerBlockedNotification struct {
UserID string
BlockedUserID string
}
// Type implements Message interface
func (PlayerBlockedNotification) Type() string {
return TypeBlockPlayerNotif
}
// PlayerUnblockedNotification is the message of PlayerUnblockedNotification
type PlayerUnblockedNotification struct {
UserID string
UnblockedUserID string
}
// Type implements Message interface
func (PlayerUnblockedNotification) Type() string {
return TypeUnblockPlayerNotif
}
type GetAllSessionAttributeResponse struct {
*BaseResponse
Attributes map[string]string
}
// --- START FROM HERE, THE MODELS ARE GENERATED BASED ON lobby.schema.yaml FILE ---
// AcceptFriendsNotif
type AcceptFriendsNotif struct {
FriendID string
}
// Type implements Message interface
func (AcceptFriendsNotif) Type() string {
return TypeAcceptFriendsNotif
}
// AcceptFriendsRequest
type AcceptFriendsRequest struct {
FriendID string
*BaseResponse
}
// Type implements Message interface
func (AcceptFriendsRequest) Type() string {
return TypeAcceptFriendsRequest
}
// AcceptFriendsResponse
type AcceptFriendsResponse struct {
*BaseResponse
}
// Type implements Message interface
func (AcceptFriendsResponse) Type() string {
return TypeAcceptFriendsResponse
}
// BlockPlayerNotif
type BlockPlayerNotif struct {
BlockedUserID string
UserID string
}
// Type implements Message interface
func (BlockPlayerNotif) Type() string {
return TypeBlockPlayerNotif
}
// BlockPlayerRequest
type BlockPlayerRequest struct {
BlockUserID string
*BaseResponse
Namespace string
}
// Type implements Message interface
func (BlockPlayerRequest) Type() string {
return TypeBlockPlayerRequest
}
// BlockPlayerResponse
type BlockPlayerResponse struct {
BlockUserID string
*BaseResponse
Namespace string
}
// Type implements Message interface
func (BlockPlayerResponse) Type() string {
return TypeBlockPlayerResponse
}
// CancelFriendsNotif
type CancelFriendsNotif struct {
UserID string
}
// Type implements Message interface
func (CancelFriendsNotif) Type() string {
return TypeCancelFriendsNotif
}
// CancelFriendsRequest
type CancelFriendsRequest struct {
FriendID string
*BaseResponse
}
// Type implements Message interface
func (CancelFriendsRequest) Type() string {
return TypeCancelFriendsRequest
}
// CancelFriendsResponse
type CancelFriendsResponse struct {
*BaseResponse
}
// Type implements Message interface
func (CancelFriendsResponse) Type() string {
return TypeCancelFriendsResponse
}
// CancelMatchmakingRequest
type CancelMatchmakingRequest struct {
GameMode string
*BaseResponse
IsTempParty bool
}
// Type implements Message interface
func (CancelMatchmakingRequest) Type() string {
return TypeCancelMatchmakingRequest
}
// CancelMatchmakingResponse
type CancelMatchmakingResponse struct {
*BaseResponse
}
// Type implements Message interface
func (CancelMatchmakingResponse) Type() string {
return TypeCancelMatchmakingResponse
}
// ChannelChatNotif
type ChannelChatNotif struct {
ChannelSlug string
From string
Payload string
SentAt time.Time
}
// Type implements Message interface
func (ChannelChatNotif) Type() string {
return TypeChannelChatNotif
}
// ClientResetRequest
type ClientResetRequest struct {
Namespace string
UserID string
}
// Type implements Message interface
func (ClientResetRequest) Type() string {
return TypeClientResetRequest
}
// ConnectNotif
type ConnectNotif struct {
LobbySessionID string
}
// Type implements Message interface
func (ConnectNotif) Type() string {
return TypeConnectNotif
}
// DisconnectNotif
type DisconnectNotif struct {
ConnectionID string
Namespace string
}
// Type implements Message interface
func (DisconnectNotif) Type() string {
return TypeDisconnectNotif
}
// DsNotif
type DsNotif struct {
AlternateIps []string
CustomAttribute string
Deployment string
GameVersion string
ImageVersion string
IP string
IsOK bool
IsOverrideGameVersion bool
LastUpdate string
MatchID string
Message string
Namespace string
PodName string
Port int
Ports string
Protocol string
Provider string
Region string
SessionID string
Status string
}
// Type implements Message interface
func (DsNotif) Type() string {
return TypeDsNotif
}
// ErrorNotif
type ErrorNotif struct {
Message string
}
// Type implements Message interface
func (ErrorNotif) Type() string {
return TypeErrorNotif
}
// ExitAllChannel
type ExitAllChannel struct {
Namespace string
UserID string
}
// Type implements Message interface
func (ExitAllChannel) Type() string {
return TypeExitAllChannel
}
// FriendsStatusRequest
type FriendsStatusRequest struct {
*BaseResponse
}
// Type implements Message interface
func (FriendsStatusRequest) Type() string {
return TypeFriendsStatusRequest
}
// FriendsStatusResponse
type FriendsStatusResponse struct {
Activity []string
Availability []string
FriendIds []string
*BaseResponse
LastSeenAt []string
}
// Type implements Message interface
func (FriendsStatusResponse) Type() string {
return TypeFriendsStatusResponse
}
// GetAllSessionAttributeRequest
type GetAllSessionAttributeRequest struct {
*BaseResponse
}
// Type implements Message interface
func (GetAllSessionAttributeRequest) Type() string {
return TypeGetAllSessionAttributeRequest
}
// Type implements Message interface
func (GetAllSessionAttributeResponse) Type() string {
return TypeGetAllSessionAttributeResponse
}
// GetFriendshipStatusRequest
type GetFriendshipStatusRequest struct {
FriendID string
*BaseResponse
}
// Type implements Message interface
func (GetFriendshipStatusRequest) Type() string {
return TypeGetFriendshipStatusRequest
}
// GetFriendshipStatusResponse
type GetFriendshipStatusResponse struct {
FriendshipStatus string
*BaseResponse
}
// Type implements Message interface
func (GetFriendshipStatusResponse) Type() string {
return TypeGetFriendshipStatusResponse
}
// GetSessionAttributeRequest
type GetSessionAttributeRequest struct {
*BaseResponse
Key string
}
// Type implements Message interface
func (GetSessionAttributeRequest) Type() string {
return TypeGetSessionAttributeRequest
}
// GetSessionAttributeResponse
type GetSessionAttributeResponse struct {
*BaseResponse
Value string
}
// Type implements Message interface
func (GetSessionAttributeResponse) Type() string {
return TypeGetSessionAttributeResponse
}
// Type implements Message interface
func (Heartbeat) Type() string {
return TypeHeartbeat
}
// JoinDefaultChannelRequest
type JoinDefaultChannelRequest struct {
*BaseResponse
}
// Type implements Message interface
func (JoinDefaultChannelRequest) Type() string {
return TypeJoinDefaultChannelRequest
}
// JoinDefaultChannelResponse
type JoinDefaultChannelResponse struct {
ChannelSlug string
*BaseResponse
}
// Type implements Message interface
func (JoinDefaultChannelResponse) Type() string {
return TypeJoinDefaultChannelResponse
}
// ListIncomingFriendsRequest
type ListIncomingFriendsRequest struct {
*BaseResponse
}
// Type implements Message interface
func (ListIncomingFriendsRequest) Type() string {
return TypeListIncomingFriendsRequest
}
// ListIncomingFriendsResponse
type ListIncomingFriendsResponse struct {
*BaseResponse
UserIds []string
}
// Type implements Message interface
func (ListIncomingFriendsResponse) Type() string {
return TypeListIncomingFriendsResponse
}
// ListOfFriendsRequest
type ListOfFriendsRequest struct {
FriendID string
*BaseResponse
}
// Type implements Message interface
func (ListOfFriendsRequest) Type() string {
return TypeListOfFriendsRequest
}
// ListOfFriendsResponse
type ListOfFriendsResponse struct {
FriendIds []string
*BaseResponse
}
// Type implements Message interface
func (ListOfFriendsResponse) Type() string {
return TypeListOfFriendsResponse
}
// ListOnlineFriendsRequest
type ListOnlineFriendsRequest struct {
*BaseResponse
}
// Type implements Message interface
func (ListOnlineFriendsRequest) Type() string {
return TypeListOnlineFriendsRequest
}
// ListOutgoingFriendsRequest
type ListOutgoingFriendsRequest struct {
*BaseResponse
}
// Type implements Message interface
func (ListOutgoingFriendsRequest) Type() string {
return TypeListOutgoingFriendsRequest
}
// ListOutgoingFriendsResponse
type ListOutgoingFriendsResponse struct {
FriendIds []string
*BaseResponse
}
// Type implements Message interface
func (ListOutgoingFriendsResponse) Type() string {
return TypeListOutgoingFriendsResponse
}
// MatchmakingNotif
type MatchmakingNotif struct {
CounterPartyMember []string
MatchID string
Message string
PartyMember []string
ReadyDuration int
Status string
}
// Type implements Message interface
func (MatchmakingNotif) Type() string {
return TypeMatchmakingNotif
}
// MessageNotif
type MessageNotif struct {
From string
*BaseResponse
Payload string
SentAt int
To string
Topic string
}
// Type implements Message interface
func (MessageNotif) Type() string {
return TypeMessageNotif
}
// OfflineNotificationRequest
type OfflineNotificationRequest struct {
*BaseResponse
}
// Type implements Message interface
func (OfflineNotificationRequest) Type() string {
return TypeOfflineNotificationRequest
}
// OfflineNotificationResponse
type OfflineNotificationResponse struct {
*BaseResponse
}
// Type implements Message interface
func (OfflineNotificationResponse) Type() string {
return TypeOfflineNotificationResponse
}
// OnlineFriends
type OnlineFriends struct {
*BaseResponse
OnlineFriendIds []string
}
// Type implements Message interface
func (OnlineFriends) Type() string {
return TypeOnlineFriends
}
// Type implements Message interface
func (PartyChatNotif) Type() string {
return TypePartyChatNotif
}
// Type implements Message interface
func (PartyChatRequest) Type() string {
return TypePartyChatRequest
}
// PartyChatResponse
type PartyChatResponse struct {
*BaseResponse
}
// Type implements Message interface
func (PartyChatResponse) Type() string {