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minor readme edits

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commit 1d398b3521ae9e20261f2d210bb18c548acafa7b 1 parent 85a99cd
Adam 'Atomic' Saltsman authored

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  1. +2 3 readme.txt
5 readme.txt
@@ -4,8 +4,6 @@ Flixel is an open source game-making library that is completely free for persona
4 4
5 5 BASIC FEATURES
6 6 =======================================================
7   -Flixel includes some basic features common to
8   -many game engines or other game libraries.
9 7 Display thousands of moving objects
10 8 Basic collisions between objects
11 9 Group objects together for simplicity
@@ -25,5 +23,6 @@ Easy object recycling
25 23
26 24 HISTORY
27 25 =======================================================
28   -Adam started working on Flixel in March of 2008, and released the first public version in June 2009. Probably the most commonly asked question about Flixel is "where did it come from?" so we've included a short explanation here.
  26 +Adam started working on Flixel in March of 2008, and released the first public version in June 2009. Probably the most commonly asked question about Flixel is "where did it come from?" so we've included a short explanation here:
  27 +
29 28 “I tried a few different times to make a little game engine type thing that would allow me to make retro games. That just seemed like a fun thing to be able to do for fun on a weekend. I tried it in C++/Python/OpenGL right when I left school, maybe 7 years ago? Anyways, it was a failure. Once ActionScript 3 came out, I was able to do some of the pixel-level stuff that I was really interested in. However, by the time I got my hands on AS3, I was more interested in just making little games, and seeing what patterns evolved. I kept making more complex games by reusing the code from the last project, and eventually those parts that I was seeing in every project got moved to their own folder. I think a lot of coders out there have a folder like this on their hard drive somewhere.”

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