-
Notifications
You must be signed in to change notification settings - Fork 1
/
main.js
138 lines (127 loc) · 3.89 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
//Declaring Constants and Variables
const xoBoxes = document.querySelectorAll(".board div");
const boxesArray = Array.from(xoBoxes);
const xPlayer = "X";
const oPlayer = "O";
let gameActive = true;
let currentPlayer = oPlayer;
let clickCounter = 0;
// Player's Turn
const playerTurn = document.querySelector("#player-turn");
if (currentPlayer == oPlayer) {
playerTurn.textContent = `X Player's Turn`;
} else if (currentPlayer == xPlayer) {
playerTurn.textContent = `O Player's Turn`;
}
// Initialize Scoreboard
const xPlayerScore = document.querySelector("#x-score-span");
const oPlayerScore = document.querySelector("#o-score-span");
xPlayerScore.textContent = 0;
oPlayerScore.textContent = 0;
// Main Loop, Click Event, and Restart Button inside
for (let i = 0; i < boxesArray.length; i++) {
let currentBox = boxesArray[i];
const restartBtn = document.querySelector("#restart-btn");
restartBtn.addEventListener("click", restartGame);
currentBox.addEventListener("click", clickEvent, { once: true });
function clickEvent() {
if (gameActive) {
currentPlayer = currentPlayer === oPlayer ? xPlayer : oPlayer;
currentBox.textContent = currentPlayer;
if (currentPlayer == oPlayer) {
playerTurn.textContent = `X Player's Turn`;
} else if (currentPlayer == xPlayer) {
playerTurn.textContent = `O Player's Turn`;
}
winningCombinations();
clickCounter++;
if (gameActive == true && clickCounter == 9) {
alert("It's a draw!");
}
}
}
function restartGame() {
currentBox.addEventListener("click", clickEvent, { once: true });
for (let i = 0; i < boxesArray.length; i++) {
boxesArray[i].textContent = " ";
}
clickCounter = 0;
return (gameActive = true);
}
}
// Scoreboard Function
function scoreBoard() {
if (currentPlayer == xPlayer) {
xPlayerScore.textContent++;
} else if (currentPlayer == oPlayer) {
oPlayerScore.textContent++;
}
}
// Winning Combinations Function
function winningCombinations() {
if (
boxesArray[0].textContent === currentPlayer &&
boxesArray[1].textContent === currentPlayer &&
boxesArray[2].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[3].textContent === currentPlayer &&
boxesArray[4].textContent === currentPlayer &&
boxesArray[5].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[6].textContent === currentPlayer &&
boxesArray[7].textContent === currentPlayer &&
boxesArray[8].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[0].textContent === currentPlayer &&
boxesArray[3].textContent === currentPlayer &&
boxesArray[6].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[1].textContent === currentPlayer &&
boxesArray[4].textContent === currentPlayer &&
boxesArray[7].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[2].textContent === currentPlayer &&
boxesArray[5].textContent === currentPlayer &&
boxesArray[8].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[0].textContent === currentPlayer &&
boxesArray[4].textContent === currentPlayer &&
boxesArray[8].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
} else if (
boxesArray[2].textContent === currentPlayer &&
boxesArray[4].textContent === currentPlayer &&
boxesArray[6].textContent === currentPlayer
) {
alert(`${currentPlayer} Player Wins!`);
scoreBoard();
return (gameActive = false);
}
}