hides the complexities of the system by a class that provide a simple interface to a complex subsystem which contains lots of moving parts.
- Definitions
- What Problem Facade Solve
- Examples
- Morning Facade Example
- file converter example
- Shape Maker Tutorial point Example
- Sources
- tutorialspoint
-
- is a structural pattern.
- this pattern adds an interface to existing system to hide its complexities.
- and provides an interface to the client using which the client can access the system.
- Wikipedia
-
- a structural pattern
- provides a simplified interface to a library, a framework, or any other complex set of classes.
- Facade describe how to solve recurring design problems
- to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
- Imagine that you must make your code work with a broad set of objects that belong to a sophisticated library or framework.
- Ordinarily, you’d need to initialize all of those objects, keep track of dependencies,
execute methods in the correct order
, and so on.
As a result, the business logic of your classes would become tightly coupled to the implementation details of 3rd-party classes, making it hard to comprehend and maintain.
-
A facade is a
class
that provides asimple interface
to a complex subsystem which contains lots of moving parts. -
A facade might provide limited functionality in comparison to working with the subsystem directly.
-
However, it includes only those features that clients really care about.
-
Having a facade is handy when you need to integrate your app with a sophisticated library that has dozens of features, but you just need a tiny bit of its functionality.
source: GOF scottt2 design-patterns-in-dart facade
class Grinder {
String _type;
Grinder(this._type);
void grind() => print("Grinding $_type!");
}
class Maker {
String _type;
Maker(this._type);
void fill() => print("Filling the $_type maker!");
void retrieve() => print("Retrieving the $_type!");
void start() => print("Starting the $_type maker!");
}
class Imbiber {
String _beverage;
Imbiber(this._beverage);
void drink() => print("Mmmmm...drinking $_beverage!");
}
class MorningFacade {
final _coffeeDrinker = Imbiber("coffee");
final _coffeeGrinder = Grinder("coffee beans");
final _coffeeMaker = Maker("coffee");
void prepareCoffee() {
print("\r\nPreparing the coffee...");
_coffeeGrinder.grind();
_coffeeMaker
..fill()
..start();
print("Coffee is brewing!\r\n");
}
void drinkCoffee() {
print("\r\nMust...have...coffee...");
_coffeeMaker.retrieve();
_coffeeDrinker.drink();
print("This is damn fine coffee!");
}
}
void main() {
var typicalMorning = MorningFacade();
print("Wake up! Grab a brush and put on a little makeup...");
print("\r\nStumble to the kitchen...");
typicalMorning.prepareCoffee();
print("Oh my...that smells good...");
typicalMorning.drinkCoffee();
print("\r\nI'm ready to attack the day!");
}
- Example in dart: file converter example
- source: tutorialspoint.com/design_pattern/facade_pattern
- Example in dart: Shape Maker