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types_state.go
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/
types_state.go
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// Automatically generated, do not edit
package commercetools
import (
"encoding/json"
"errors"
"time"
)
// StateRoleEnum is an enum type
type StateRoleEnum string
// Enum values for StateRoleEnum
const (
StateRoleEnumReviewIncludedInStatistics StateRoleEnum = "ReviewIncludedInStatistics"
StateRoleEnumReturn StateRoleEnum = "Return"
)
// StateTypeEnum is an enum type
type StateTypeEnum string
// Enum values for StateTypeEnum
const (
StateTypeEnumOrderState StateTypeEnum = "OrderState"
StateTypeEnumLineItemState StateTypeEnum = "LineItemState"
StateTypeEnumProductState StateTypeEnum = "ProductState"
StateTypeEnumReviewState StateTypeEnum = "ReviewState"
StateTypeEnumPaymentState StateTypeEnum = "PaymentState"
)
// StateUpdateAction uses action as discriminator attribute
type StateUpdateAction interface{}
func mapDiscriminatorStateUpdateAction(input interface{}) (StateUpdateAction, error) {
var discriminator string
if data, ok := input.(map[string]interface{}); ok {
discriminator, ok = data["action"].(string)
if !ok {
return nil, errors.New("Error processing discriminator field 'action'")
}
} else {
return nil, errors.New("Invalid data")
}
switch discriminator {
case "addRoles":
new := StateAddRolesAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "changeInitial":
new := StateChangeInitialAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "changeKey":
new := StateChangeKeyAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "changeType":
new := StateChangeTypeAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "removeRoles":
new := StateRemoveRolesAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "setDescription":
new := StateSetDescriptionAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "setName":
new := StateSetNameAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "setRoles":
new := StateSetRolesAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
case "setTransitions":
new := StateSetTransitionsAction{}
err := decodeStruct(input, &new)
if err != nil {
return nil, err
}
return new, nil
}
return nil, nil
}
// State is of type BaseResource
type State struct {
Version int `json:"version"`
Type StateTypeEnum `json:"type"`
Transitions []StateReference `json:"transitions,omitempty"`
Roles []StateRoleEnum `json:"roles,omitempty"`
Name *LocalizedString `json:"name,omitempty"`
LastModifiedBy *LastModifiedBy `json:"lastModifiedBy,omitempty"`
LastModifiedAt time.Time `json:"lastModifiedAt"`
Key string `json:"key"`
Initial bool `json:"initial"`
ID string `json:"id"`
Description *LocalizedString `json:"description,omitempty"`
CreatedBy *CreatedBy `json:"createdBy,omitempty"`
CreatedAt time.Time `json:"createdAt"`
BuiltIn bool `json:"builtIn"`
}
// StateAddRolesAction implements the interface StateUpdateAction
type StateAddRolesAction struct {
Roles []StateRoleEnum `json:"roles"`
}
// MarshalJSON override to set the discriminator value
func (obj StateAddRolesAction) MarshalJSON() ([]byte, error) {
type Alias StateAddRolesAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "addRoles", Alias: (*Alias)(&obj)})
}
// StateChangeInitialAction implements the interface StateUpdateAction
type StateChangeInitialAction struct {
Initial bool `json:"initial"`
}
// MarshalJSON override to set the discriminator value
func (obj StateChangeInitialAction) MarshalJSON() ([]byte, error) {
type Alias StateChangeInitialAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "changeInitial", Alias: (*Alias)(&obj)})
}
// StateChangeKeyAction implements the interface StateUpdateAction
type StateChangeKeyAction struct {
Key string `json:"key"`
}
// MarshalJSON override to set the discriminator value
func (obj StateChangeKeyAction) MarshalJSON() ([]byte, error) {
type Alias StateChangeKeyAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "changeKey", Alias: (*Alias)(&obj)})
}
// StateChangeTypeAction implements the interface StateUpdateAction
type StateChangeTypeAction struct {
Type StateTypeEnum `json:"type"`
}
// MarshalJSON override to set the discriminator value
func (obj StateChangeTypeAction) MarshalJSON() ([]byte, error) {
type Alias StateChangeTypeAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "changeType", Alias: (*Alias)(&obj)})
}
// StateDraft is a standalone struct
type StateDraft struct {
Type StateTypeEnum `json:"type"`
Transitions []StateResourceIdentifier `json:"transitions,omitempty"`
Roles []StateRoleEnum `json:"roles,omitempty"`
Name *LocalizedString `json:"name,omitempty"`
Key string `json:"key"`
Initial bool `json:"initial"`
Description *LocalizedString `json:"description,omitempty"`
}
// StatePagedQueryResponse is a standalone struct
type StatePagedQueryResponse struct {
Total int `json:"total,omitempty"`
Results []State `json:"results"`
Offset int `json:"offset"`
Limit int `json:"limit"`
Count int `json:"count"`
}
// StateReference implements the interface Reference
type StateReference struct {
ID string `json:"id"`
Obj *State `json:"obj,omitempty"`
}
// MarshalJSON override to set the discriminator value
func (obj StateReference) MarshalJSON() ([]byte, error) {
type Alias StateReference
return json.Marshal(struct {
TypeID string `json:"typeId"`
*Alias
}{TypeID: "state", Alias: (*Alias)(&obj)})
}
// StateRemoveRolesAction implements the interface StateUpdateAction
type StateRemoveRolesAction struct {
Roles []StateRoleEnum `json:"roles"`
}
// MarshalJSON override to set the discriminator value
func (obj StateRemoveRolesAction) MarshalJSON() ([]byte, error) {
type Alias StateRemoveRolesAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "removeRoles", Alias: (*Alias)(&obj)})
}
// StateResourceIdentifier implements the interface ResourceIdentifier
type StateResourceIdentifier struct {
Key string `json:"key,omitempty"`
ID string `json:"id,omitempty"`
}
// MarshalJSON override to set the discriminator value
func (obj StateResourceIdentifier) MarshalJSON() ([]byte, error) {
type Alias StateResourceIdentifier
return json.Marshal(struct {
TypeID string `json:"typeId"`
*Alias
}{TypeID: "state", Alias: (*Alias)(&obj)})
}
// StateSetDescriptionAction implements the interface StateUpdateAction
type StateSetDescriptionAction struct {
Description *LocalizedString `json:"description"`
}
// MarshalJSON override to set the discriminator value
func (obj StateSetDescriptionAction) MarshalJSON() ([]byte, error) {
type Alias StateSetDescriptionAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "setDescription", Alias: (*Alias)(&obj)})
}
// StateSetNameAction implements the interface StateUpdateAction
type StateSetNameAction struct {
Name *LocalizedString `json:"name"`
}
// MarshalJSON override to set the discriminator value
func (obj StateSetNameAction) MarshalJSON() ([]byte, error) {
type Alias StateSetNameAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "setName", Alias: (*Alias)(&obj)})
}
// StateSetRolesAction implements the interface StateUpdateAction
type StateSetRolesAction struct {
Roles []StateRoleEnum `json:"roles"`
}
// MarshalJSON override to set the discriminator value
func (obj StateSetRolesAction) MarshalJSON() ([]byte, error) {
type Alias StateSetRolesAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "setRoles", Alias: (*Alias)(&obj)})
}
// StateSetTransitionsAction implements the interface StateUpdateAction
type StateSetTransitionsAction struct {
Transitions []StateResourceIdentifier `json:"transitions,omitempty"`
}
// MarshalJSON override to set the discriminator value
func (obj StateSetTransitionsAction) MarshalJSON() ([]byte, error) {
type Alias StateSetTransitionsAction
return json.Marshal(struct {
Action string `json:"action"`
*Alias
}{Action: "setTransitions", Alias: (*Alias)(&obj)})
}
// StateUpdate is a standalone struct
type StateUpdate struct {
Version int `json:"version"`
Actions []StateUpdateAction `json:"actions"`
}
// UnmarshalJSON override to deserialize correct attribute types based
// on the discriminator value
func (obj *StateUpdate) UnmarshalJSON(data []byte) error {
type Alias StateUpdate
if err := json.Unmarshal(data, (*Alias)(obj)); err != nil {
return err
}
for i := range obj.Actions {
var err error
obj.Actions[i], err = mapDiscriminatorStateUpdateAction(obj.Actions[i])
if err != nil {
return err
}
}
return nil
}