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main.py
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main.py
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import sys
import pygame
from pygame import mixer
import os
import random
pygame.init()
# GLOBAL VARS:
SCREEN_HEIGHT = 600
SCREEN_WIDTH = 1100
SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
RUN = [pygame.image.load(os.path.join("Assets/Dino", "DinoRun1.png")),
pygame.image.load(os.path.join("Assets/Dino", "DinoRun2.png"))]
DUCK = [pygame.image.load(os.path.join("Assets/Dino", "DinoDuck1.png")),
pygame.image.load(os.path.join("Assets/Dino", "DinoDuck2.png"))]
JUMP = pygame.image.load(os.path.join("Assets/Dino", "DinoJump.png"))
SMALL_CAC = [pygame.image.load(os.path.join("Assets/Cactus", "SmallCactus1.png")),
pygame.image.load(os.path.join("Assets/Cactus", "SmallCactus2.png")),
pygame.image.load(os.path.join("Assets/Cactus", "SmallCactus3.png"))]
LARGE_CAC = [pygame.image.load(os.path.join("Assets/Cactus", "LargeCactus1.png")),
pygame.image.load(os.path.join("Assets/Cactus", "LargeCactus2.png"))]
BIRD = [pygame.image.load(os.path.join("Assets/Bird", "Bird1.png")),
pygame.image.load(os.path.join("Assets/Bird", "Bird2.png"))]
PLANE = [pygame.image.load(os.path.join("Assets/Plane", "Freedom1.png")),
pygame.image.load(os.path.join("Assets/Plane", "LiberationUnit.png"))]
ARMY = [pygame.image.load(os.path.join("Assets/Army", "Tank2.png")),
pygame.image.load(os.path.join("Assets/Army", "Tent2.png"))]
CLOUD = pygame.image.load(os.path.join("Assets/Other", "Cloud.png"))
OIL = pygame.image.load(os.path.join("Assets/Oil", "Oil.png"))
BG = pygame.image.load(os.path.join("Assets/Other", "Track.png"))
class Dino:
X_POS = 80
Y_POS = 310
Y_POS_DUCK = 340
JUMP_VELOCITY = 8.5
def __init__(self):
self.duck_img = DUCK
self.run_img = RUN
self.jump_img = JUMP
self.dino_duck = False
self.dino_run = True
self.dino_jump = False
self.step_index = 0
self.jump_velocity = self.JUMP_VELOCITY
self.image = self.run_img[0]
self.dino_rect = self.image.get_rect()
self.dino_rect.x = self.X_POS
self.dino_rect.y = self.Y_POS
SCREEN.fill((255, 255, 255))
def update(self, user_input):
if self.dino_duck:
self.duck()
if self.dino_run:
self.run()
if self.dino_jump:
self.jump()
if self.step_index >= 10:
self.step_index = 0
if user_input[pygame.K_UP] and not self.dino_jump:
self.dino_duck = False
self.dino_run = False
self.dino_jump = True
elif user_input[pygame.K_DOWN] and not self.dino_jump:
self.dino_duck = True
self.dino_run = False
self.dino_jump = False
elif not (self.dino_jump or user_input[pygame.K_DOWN]):
self.dino_duck = False
self.dino_run = True
self.dino_jump = False
def duck(self):
self.image = self.duck_img[self.step_index // 5]
self.dino_rect = self.image.get_rect()
self.dino_rect.x = self.X_POS
self.dino_rect.y = self.Y_POS_DUCK
self.step_index += 1
self.jump_velocity = self.JUMP_VELOCITY
def run(self):
self.image = self.run_img[self.step_index // 5]
self.dino_rect = self.image.get_rect()
self.dino_rect.x = self.X_POS
self.dino_rect.y = self.Y_POS
self.step_index += 1
def jump(self):
self.image = self.jump_img
if self.dino_jump:
self.dino_rect.y -= self.jump_velocity * 4.2
self.jump_velocity -= 0.6
if self.jump_velocity < - self.JUMP_VELOCITY:
self.dino_jump = False
self.jump_velocity = self.JUMP_VELOCITY
def draw(self, SCREEN):
SCREEN.blit(self.image, (self.dino_rect.x, self.dino_rect.y))
class Cloud:
def __init__(self):
self.x = SCREEN_WIDTH + random.randint(800, 1000)
self.y = random.randint(50, 100)
self.image = CLOUD
self.width = self.image.get_width()
def update(self):
self.x -= game_speed
if self.x < -self.width:
self.x = SCREEN_WIDTH + random.randint(2500, 3000)
self.y = random.randint(50, 100)
def draw(self, SCREEN):
SCREEN.blit(self.image, (self.x, self.y))
class Obstacles:
def __init__(self, image, type):
self.image = image
self.type = type
self.rect = self.image[self.type].get_rect()
self.rect.x = SCREEN_WIDTH
def update(self):
self.rect.x -= game_speed
if self.rect.x < -self.rect.width:
obstacles.pop()
def draw(self, SCREEN):
SCREEN.blit(self.image[self.type], self.rect)
class SmallCac(Obstacles):
def __init__(self, image):
self.type = random.randint(0, 2)
super().__init__(image, self.type)
self.rect.y = 325
class LargeCac(Obstacles):
def __init__(self, image):
self.type = random.randint(0, 1)
super().__init__(image, self.type)
self.rect.y = 300
class Bird(Obstacles):
def __init__(self, image):
self.type = 0
super().__init__(image, self.type)
self.rect.y = 250
self.index = 0
def draw(self, SCREEN):
if self.index >= 9:
self.index = 0
SCREEN.blit(self.image[self.index//5], self.rect)
self.index += 1
class Plane(Obstacles):
def __init__(self, image):
self.type = random.randint(0, 1)
super().__init__(image, self.type)
self.rect.y = 100
class Oil:
def __init__(self, image, p_y):
self.image = image
self.rect = self.image.get_rect()
self.pos_y = p_y
def draw(self, SCREEN):
SCREEN.blit(self.image, (self.pos_y,230))
def main():
global game_speed, x_pos_bg, y_pos_bg, points, obstacles
run = True
clock = pygame.time.Clock()
player = Dino()
cloud = Cloud()
game_speed = 13
x_pos_bg = 0
y_pos_bg = 380
points = 0
font = pygame.font.Font('freesansbold.ttf', 20)
obstacles = []
death_count = 0
pos_Y = 1090
def score():
global points, game_speed
points += 1
if points % 100 == 0:
game_speed += 0.5
text = font.render("SCORE: " + str(points), True, (0, 0 ,0))
text_rect = text.get_rect()
text_rect.center = (1000, 40)
SCREEN.blit(text, text_rect)
def background():
global x_pos_bg, y_pos_bg, points
image_width = BG.get_width()
SCREEN.blit(BG, (x_pos_bg, y_pos_bg))
SCREEN.blit(BG, (image_width + x_pos_bg, y_pos_bg))
if x_pos_bg <= -image_width:
SCREEN.blit(BG, (image_width + x_pos_bg, y_pos_bg))
x_pos_bg = 0
x_pos_bg -= game_speed
#game running:
while run:
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
sys.exit()
run = False
SCREEN.fill((255, 255, 255))
user_input = pygame.key.get_pressed()
player.draw(SCREEN)
player.update(user_input)
if points <= 900:
if len(obstacles) == 0:
if random.randint(0, 2) == 0:
obstacles.append(SmallCac(SMALL_CAC))
elif random.randint(0, 2) == 1:
obstacles.append(LargeCac(LARGE_CAC))
elif random.randint(0, 2) == 2:
obstacles.append(Bird(BIRD))
elif points >= 901 and points <= 1030:
Oil(OIL, pos_Y).draw(SCREEN)
pos_Y -= 9
elif points >= 1031 and points <=1690:
if len(obstacles) == 0:
if random.randint(0, 2) == 0:
pass
elif random.randint(0, 2) == 1:
obstacles.append(LargeCac(ARMY))
elif random.randint(0, 2) == 2:
obstacles.append(Plane(PLANE))
elif points >= 1700:
run = False
for i in obstacles:
i.draw(SCREEN)
i.update()
if player.dino_rect.colliderect(i.rect):
pygame.time.delay(1000)
death_count += 1
menu(death_count)
background()
cloud.draw(SCREEN)
cloud.update()
score()
clock.tick(30)
pygame.display.update()
def menu(death_count):
global points
mixer.music.load("Sounds/Silent30.wav")
run = True
while True:
SCREEN.fill((255, 255, 255))
font = pygame.font.Font("freesansbold.ttf", 30)
mixer.music.play()
mixer.music.queue("Sounds/America.wav")
if death_count == 0:
text = font.render("Press Any Key", True, (0, 0 ,0))
elif death_count > 0:
text = font.render("Press Any Key", True, (0, 0 ,0))
score = font.render("SCORE: " + str(points), True, (0, 0 ,0))
score_rect = score.get_rect()
score_rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 50)
SCREEN.blit(score, score_rect)
text_rect = text.get_rect()
text_rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
SCREEN.blit(text, text_rect)
pygame.display.update()
for i in pygame.event.get():
if i.type == pygame.QUIT:
sys.exit()
if i.type == pygame.KEYDOWN:
main()
menu(death_count=0)