-
Notifications
You must be signed in to change notification settings - Fork 0
/
SnakeGameCode.py
59 lines (54 loc) · 1.83 KB
/
SnakeGameCode.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
import pygame, random, sys
from pygame.locals import *
def collide(x1, x2, y1, y2, w1, w2, h1, h2):
if x1+w1>x2 and x1<x2+w2 and y1+h1>y2 and y1<y2+h2:
return True
else:
return False
def die(screen, score):
f=pygame.font.SysFont('Arial', 30);t=f.render('Your score was: '+str(score), True, (0, 0, 0));screen.blit(t, (10, 270));pygame.display.update();pygame.time.wait(2000);sys.exit(0)
xs = [290, 290, 290, 290, 290];ys = [290, 270, 250, 230, 210];dirs = 0;score = 0;
applepos = (random.randint(0, 590), random.randint(0, 590));
pygame.init();
s=pygame.display.set_mode((600, 600));
pygame.display.set_caption('Snake');
appleimage = pygame.Surface((10, 10));
appleimage.fill((0, 255, 0));
img = pygame.Surface((20, 20));
img.fill((255, 0, 0));
f = pygame.font.SysFont('Arial', 20);
clock = pygame.time.Clock()
while True:
clock.tick(10)
for e in pygame.event.get():
if e.type == QUIT:
sys.exit(0)
elif e.type == KEYDOWN:
if e.key == K_UP and dirs != 0:dirs = 2
elif e.key == K_DOWN and dirs != 2:dirs = 0
elif e.key == K_LEFT and dirs != 1:dirs = 3
elif e.key == K_RIGHT and dirs != 3:dirs = 1
i = len(xs)-1
while i >= 2:
if collide(xs[0], xs[i], ys[0], ys[i], 20, 20, 20, 20):
die(s, score)
i-= 1
if collide(xs[0], applepos[0], ys[0], applepos[1], 20, 10, 20, 10):
score+=1;
xs.append(700);
ys.append(700);
applepos=(random.randint(0,590),random.randint(0,590))
print(xs,ys)
if xs[0] < 0 or xs[0] > 580 or ys[0] < 0 or ys[0] > 580:
die(s, score)
i = len(xs)-1
while i >= 1:
xs[i] = xs[i-1];ys[i] = ys[i-1];i -= 1
if dirs==0:ys[0] += 20
elif dirs==1:xs[0] += 20
elif dirs==2:ys[0] -= 20
elif dirs==3:xs[0] -= 20
s.fill((255, 255, 255))
for i in range(0, len(xs)):
s.blit(img, (xs[i], ys[i]))
s.blit(appleimage, applepos);t=f.render(str(score), True, (0, 0, 0));s.blit(t, (10, 10));pygame.display.update()