MissionsLootTable.json
AlPepino edited this page Feb 27, 2022
·
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Object array of all available loots in missions. Must be called by title
in mission.
unique name of this set
reserved keyword. Possible values are:
- weapons - used for weapon set. First element of string array
items
must be className of the weapon and the rest are its attachments - equipments - random element of string array
items
will be chosen (obsolete) - items - random element of string array
items
will be chosen - lootset - used for items set. It useful for spawning item with attachments etc.
minimum quantity in case of item has quantity
maximum quantity in case of item has quantity
takes float value 0-1. 1 means 100% chance for spawning (default value, which can be override in mission template)
array of string array. Random element will be chosen. E.g. : [["NVGoggles","KazuarOptic","StarlightOptic"],["NVGoggles"]]