ND_2_Spawn_Equipments.json
This file contains custom equipments for players. This feature must be allowed in this file first ND_2_Spawn.json
There are 2 main objects in this file: NewbornSpawn and PlayerSpawn. NewbornSpawn determines start equipments for the new players on your server. And PlayerSpawn determines equipments for regular players according to their reputation level.
Any numbers higher than 0 set up player's hydration
Any numbers higher than 0 set up player's energy
takes string array declaring messages shown to player after reborn
takes object array where is defined loot for this container.
Object has these variables:
- title - label of loot set declared in this file MissionsLootTable.json
- chance - takes real number from 0 to 1. 1 means 100 % chance to create this item
takes object array where is defined start equipments for regular players according to their reputation level. You can set up it for every reputation level. Or you can set up like this e.g.:
- RequiredReputationLevel: 0 - this tier must be set up always
- RequiredReputationLevel: 5 - players up to 5 level get declared equipments in 0, players with level 5 and higher get equipments declared in this element.
- RequiredReputationLevel: 10 - players up to 10 level get declared equipments in 5, players with level 10 and higher get equipments declared in this element.
Object has these variables:
takes these values:
- 0 - valid set for hero and bandit character
- 1 - valid set for hero character
- 2 - valid set for hero bandit
takes positive integer from 0 to 19. This number represents required reputation level.
Any numbers higher than 0 set up player's hydration
Any numbers higher than 0 set up player's energy
takes string array declaring messages shown to player after reborn
takes object array where is defined loot for this container.
Object has these variables:
- title - label of loot set declared in this file MissionsLootTable.json
- chance - takes real number from 0 to 1. 1 means 100 % chance to create this item