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ND_0_MS.json

AlPepino edited this page Mar 14, 2022 · 13 revisions

RequiresWalkieTalkie

takes values 0/1, disable/enable requirement to having working walkie-talkie to get echo about missions

BaseRadioUncoverAllMissions

takes values 0/1, disable/enable. It gives new purpose to large walkie-talkie. 1 means uncovering all mission on map when you possess it (the one that can be shown on map of course)

RequiredTunedFrequency

takes float number representing required frequency to pop up mission messages

ShowPlayersOnMap

takes values 0/1, disable/enable marking your position into map.

SetMapPositionToPlayer

takes values 0/1, disable/enable zooming map to your current position. Most probably not compatible with some custom map mods.

ShowMissionRadius

takes values 0/1, disable/enable showing dangerous/safe mission radius in map

LabelOfSafeZone

takes string value, which represents label for safe zone area. Leaving empty disable this option.

DamageSpawnedVehiclesInMission

takes values 0/1, disable/enable damaging of spawned mission vehicle

DeleteDeadMissionAI

0/1 (disable/enable) dead AI deleting when mission is despawned (default is 1)

DeleteAliveMissionAI

0/1 (disable/enable) alive AI deleting when mission is despawned (default is 0)

AllowedRatioAliveMissionAI

float value in range from 0 to 1 representing ratio of alive AI to fulfill mission condition

EnableSafePosition

takes values 0/1, disable/enable using safe position for vanilla contamined area. In case of spawning in that zone you are immediately teleported to safe location.

UseDefaultSafePosition

takes values 0/1, disable/enable using vanilla vector array of safe positions to teleporting

SafePositions

array of positions (x,y). This is an alternative to declare new safe positions in case of teleporting from dangerous position to safe one.

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