-
Notifications
You must be signed in to change notification settings - Fork 19
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
"Problems" compiling on MacOS #11
Comments
I'm sorry but I don't have much time for SummC nowadays. If somebody else like to do it a PR to port these tools to Gtk3 would be welcome. |
Hello! I manage to compile it using the available gtk distro ( It's a little clunky, but it works. You should put the script in the build dir ( I attach the shell script below, hope it helps. Kind Regards, |
I've been fascinated by ScummC for a while but never used it myself. I have recently created this Homebrew tap to make installing ScummC on macOS easier. However, at this point only the binaries are installed. Due to my lack of experience with ScummC, I'm looking forward to feedback to be able to complete the formula! |
Hello, I managed to compile this project on macOS (Apple Silicon) with the following steps.
Binaries can then be found in
This builds the example game such that it can be detected as "Day of the Tentacle" by ScummVM. |
Hello,
I managed to compile all the things, except the boxeditor and costview (due the gtk2.4 requirement). It's posible to downgrade the gtk version to something like 2.24 or upgrading it to gtk3 ? macOs with brew is something "weird" about releases and compiling outside libraries.
Thanks for your work.
The text was updated successfully, but these errors were encountered: