Minimal Civilisation-like game. Made a pathfinder and wanting to use it in a project :)
current status 19/09/2022:
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Blowing off the layers of digital dust that have accrued on this project. Initial commit for uploading to itch.
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27/07/2017 first commits in a long time, been doing some improvements to the interface to get back into coding on this project. Lots of new parts to the interface including buttons, zoom levels and auto-focus. Game should work on any size of browser window now :)
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14/4/2017 Finally a chance to do some more work on this! I've tweaked the sidebar and added the beginnings of a minimap. Excited to have some free time to spend on this again :D
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12/3/2017 New code base structure is up! Code migration from prototype is 99% complete and the game has classic Civ Tilesets :D Latest version can be accessed in the link below update log
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6/3/2017 Been working on documentation and new code base structure, also blog posting about improved art :D http://tangentialtopics.blogspot.com/2017/03/pocketciv-prototype.html
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2/3/2017: Prototype is now playable! Have a gander here: https://cdn.rawgit.com/AlexMulkerrin/PocketCiv/2697b1a69e7ad1ef5a094e4b20c7c8e80ebc68bb/Prototype.html
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13/2/2017: Protoyping minimal gameplay loop without art assets.
This might be crawling with bugs or totally unusable, you have been warned! https://cdn.rawgit.com/AlexMulkerrin/PocketCiv/6150cd83637dbf30ad2e68f6d928774f1739cb02/index.html
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wasd/arrow keys to move selected unit
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spacebar to skip turn
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'B' to settle city note sidebar will track the quality rating of the terrain tile the selected unit is currently on. When the tile is suitable there is a green prompt :)
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Escape key to abdicate, leaving an AI leader in charge of your empire
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'+,-' keys to change zoom level/how big each pixel of sprites will appear.
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'R' key to reset game with a new civilisation and world map
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'C' key to ??? (debug/cheats)
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'P' key to toggle pause (good for AI only games or when turn limit is reached)
Turn 100 and the Utatap tribe have conquered almost half of the Memono sub-continent.
Still working on this, not all files/directories present at the moment...
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Program/
- Program.js main entrypoint
- Utilities.js used throughout codebase
- file handling TODO
- image loader TODO
- music loader TODO
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Simulation/
- Simulation.js overarching simulation logic
- Terrain.js handles terrain generation too
- Tile.js individual terrain tile
- RegionDetails.js information on landmasses
- Faction.js has ownership of faction agents and structure
- VisionMap.js per faction knowledge of the world
- Agent.js mobile unit in the world
- Structure.js static unit in the world
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Display/
- Display.js main module for output to screen
- SpriteSheet.js generates unit sprites from faction colours
- Sidebar.js gives the player heaps of info along with minimap and buttons
- renderer TODO
- minimap TODO
- interface TODO
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Control/
- Control.js handles player input to program
- Mouse.js handles user mouse controls
- Button.js class for all onscreen buttons
- View.js state of the main view screen
- keyboard TODO
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Audio/ TODO
- sound engine
- music player
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/Resources/
- Images holds tilesets in various levels of completion
- sounds TODO
- music TODO
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/Ruleset/ TODO
- unit types
- scenarios
- fixed maps
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/Screenshots/
- Whole lotta screenshots of development progress, put in directories per version?
- README.md
- Design document
- index.html
- prototype.html