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Create more levels with only one staircase
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Mikolaj committed Mar 4, 2018
1 parent 56e3176 commit 16ea209
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions GameDefinition/Content/CaveKind.hs
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ arena = rogue
, cnightChance = 0 -- always day
, cauxConnects = 1
, cmaxVoid = 1%8
, cextraStairs = 1 `d` 3
, cextraStairs = 1
, chidden = 0
, cactorCoeff = 100
, cactorFreq = [("monster", 25), ("animal", 70), ("robot", 5)]
Expand Down Expand Up @@ -120,7 +120,7 @@ laboratory = arena2
, cnightChance = 0 -- always day
, cauxConnects = 1%10
, cmaxVoid = 1%10
, cextraStairs = 1 `d` 2
, cextraStairs = 1
, cdoorChance = 1
, copenChance = 1%2
, chidden = 7
Expand Down Expand Up @@ -148,7 +148,7 @@ empty = rogue
, cauxConnects = 3%2
, cminStairDist = 30
, cmaxVoid = 0 -- too few rooms to have void and fog common anyway
, cextraStairs = 1 `d` 2
, cextraStairs = 1
, cdoorChance = 0
, copenChance = 0
, chidden = 0
Expand Down Expand Up @@ -176,7 +176,7 @@ noise = rogue
, cnightChance = 0 -- harder variant, but looks cheerful
, cauxConnects = 1%10
, cmaxVoid = 1%100
, cextraStairs = 1 `d` 4
, cextraStairs = 1 + 1 `d` 2
, cdoorChance = 1 -- to enable the doorlessWall hack and have no lit tiles
, chidden = 0
, cactorCoeff = 160 -- the maze requires time to explore
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